Forum rules
Never bump threads. Per rule 16, updates may be posted once every 2 months. Violating these rules may led to thread deletion.
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Hijiri
- Eileen-Class Veteran
- Posts: 1519
- Joined: Sun Mar 25, 2012 6:35 pm
- Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
- Projects: Death Rule: Killing System
- Organization: MESI Games
- IRC Nick: Hizi
- Tumblr: mesigames
- Skype: kurotezuka
- itch: hijiri
- Location: Los Angeles
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Contact:
#16
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by Hijiri » Sat Aug 16, 2014 7:16 pm
"Perfection goal that always changes. Can pursue, cannot obtain."
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Hijiri
- Eileen-Class Veteran
- Posts: 1519
- Joined: Sun Mar 25, 2012 6:35 pm
- Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
- Projects: Death Rule: Killing System
- Organization: MESI Games
- IRC Nick: Hizi
- Tumblr: mesigames
- Skype: kurotezuka
- itch: hijiri
- Location: Los Angeles
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Contact:
#17
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by Hijiri » Wed Sep 24, 2014 5:36 pm
More recent work to show off:
Still open for GUI and Logos!
"Perfection goal that always changes. Can pursue, cannot obtain."
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Rinima
- Eileen-Class Veteran
- Posts: 1078
- Joined: Wed Jul 17, 2013 3:31 pm
- Projects: WtRF
- Organization: Harmonic Dreams
- IRC Nick: Rinima or Charlie
- Deviantart: Emlindes
- Location: England
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Contact:
#18
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by Rinima » Thu Apr 02, 2015 12:34 pm
Just poping by to recommend Hijiri, quick and to the point, gives you what you want pretty quickly.
Pronouns: They/them or He/him
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Alte
- The Great Organizer
- Posts: 411
- Joined: Fri Apr 18, 2014 5:26 pm
- Github: nualte
- itch: alte
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Contact:
#19
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by Alte » Fri Apr 03, 2015 1:23 am
Hijiri's very concise and doesn't hesitate on corrections. I'm satisfied with the results and quick process.

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Hijiri
- Eileen-Class Veteran
- Posts: 1519
- Joined: Sun Mar 25, 2012 6:35 pm
- Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
- Projects: Death Rule: Killing System
- Organization: MESI Games
- IRC Nick: Hizi
- Tumblr: mesigames
- Skype: kurotezuka
- itch: hijiri
- Location: Los Angeles
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Contact:
#20
Post
by Hijiri » Sat May 16, 2015 11:44 pm
"Perfection goal that always changes. Can pursue, cannot obtain."
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Hijiri
- Eileen-Class Veteran
- Posts: 1519
- Joined: Sun Mar 25, 2012 6:35 pm
- Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
- Projects: Death Rule: Killing System
- Organization: MESI Games
- IRC Nick: Hizi
- Tumblr: mesigames
- Skype: kurotezuka
- itch: hijiri
- Location: Los Angeles
-
Contact:
#21
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by Hijiri » Fri Jun 26, 2015 9:50 pm
Here's some more work Ive done recently:
Still open, BTW
"Perfection goal that always changes. Can pursue, cannot obtain."
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Hijiri
- Eileen-Class Veteran
- Posts: 1519
- Joined: Sun Mar 25, 2012 6:35 pm
- Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
- Projects: Death Rule: Killing System
- Organization: MESI Games
- IRC Nick: Hizi
- Tumblr: mesigames
- Skype: kurotezuka
- itch: hijiri
- Location: Los Angeles
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Contact:
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RoseBug
- Newbie
- Posts: 18
- Joined: Fri Mar 27, 2015 1:06 pm
- Location: California
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Contact:
#23
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by RoseBug » Wed Oct 21, 2015 11:20 pm
Dear God, you are amazing! I would love to get a logo for you for my game, Sundown. Sending a pm!
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xelestial
- Regular
- Posts: 41
- Joined: Mon Aug 17, 2015 11:59 am
- Completed: Mystic Destinies: Serendipity of Aeons, To the Edge of the Sky
- Projects: Mystic Destinies: Echoes
- Organization: Aeon Dream Studios
- Location: United States
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Contact:
#24
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by xelestial » Fri Nov 13, 2015 1:51 pm
I just wanted to write a review on behalf of Star Maiden Games.
Hijiri completed the desktop GUI for Mystic Destines: Serendipity of Aeons.
He was fairly easy to work with. He definitely has unique ideas and his own style about him and his tendency toward darker, sleeker works is what attracted us to him for our game. Not too many GUI artists work with darker, modern colors and styles. He created an attractive and interesting GUI for our game in a timely manner that we had to request only minor changes to.
We would have had him complete a mobile GUI as well, but there were creative differences there. However, Hijiri handled it professionally and we decided to just take the desktop GUI, which we will probably use in subsequent games of the same series should we make them.
Overall, it was a positive experience and a decision I am glad I made.
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