papillon wrote:Well, that's what I'm saying. It's not a 'whodunnit'. You're not supposed to sit down and solve the whole case and it was never intended to work that way, you're supposed to face each puzzle as it comes and hang on for the ride.
That's what I dislike. All that detective work the game makes you do is essentially in vain. Maybe I'm just suffering a classic case of I Am Disappoint because I expected this to be a really crazy version of Ace Attorney.
"I dunno if you read any of the player commentary or just the official updates - most people were reasonably convinced that it was going to turn out to be a gay/trans panic killing, and as such, finding out the motive was something totally different was a huge relief."
I read the comments, and I was glad as well that it wasn't that gay panic murder. Because that "gay panic murder" wouldn't have made any sense - people thought that might be possible because "big manly people like Oowada might be afraid of being gay, and if something comes out that makes them believe they have actual homosexual tendencies, they may be prone of killing". This wasn't alluded to even once and would have been an even greater bullshit motive than the one that was actually used.
With the "evidence" provided, the case could just as well have revealed the Doujin Guy as the killer in another surprise twist. Have the Doujin Guy make the blunder with the jersey color, then have him enter the gym in order to work out with the motive to survive when a killer comes for him. Make the entire death of the Hacker Crossdresser an accident (Doujin Guy is clumsy as hell, stumbles with the dumbbell and hits the Hacker Crossdresser in the head). Doujin Guy freaks out, and in order to hide his identity, he takes the victim into the girl's room because a) everybody believe victim is a girl anyway and b) he as a male will be less likely to be fingered that way. The rest goes as planned; the sauna scene (another script silliness; the magnetic cards are fireproof but not heat-proof >.<) is another red herring. A case of "I ended up killing", and not murder, but it's not necessary to murder someone, only kill. And if Doujin Guy already killed someone, why not try to get out of that deathtrap?
Really, it's easy to make up new killer/victim connections like that if the game doesn't allow the player to find out stuff that actually holds relevance to the identity of the killer.
As for Ace Attoney, the Mia death (hardly a spoiler; happens right in the beginning of Case 2 of game 1) is one of the main criticisms of the entire story, especially because it bears almost no relevance - Mia is still with Phoenix every time he needs her, and more often than not as Deus ex Machina. However, the mysteries itself are well-written, solvable by the player before they are solved by Phoenix, and more often than not, you know
everything that happen, can
prove that it happen, all evidence points to only one possible perpetrator, and you
still can't convince court to convict the guy because one tiny, little details still casts a shadow of a doubt over the entire case, and you
desperately struggle to somehow remove that final doubt. That's what I consider satisfactory in a game.
Scriptwriter and producer of Metropolitan Blues
Creator of The Loyal Kinsman
Scriptwriter and director of Daemonophilia
Scriptwriter of
Zenith Chronicles
Scriptwriter and director of
Romance is DeadScriptwriter and producer of Adrift
More about me in my blog"Adrift - Like Ever17, but without the Deus Ex Machina" - HigurashiKira