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&& then there's the fact that most of the time, when there's no customization, even with the most generic-looking protagonists...somehow the female option is always slightly more interesting (Hakuno Kishinami from Fate/Extra is a good example). I think the one time I didn't pick the female over male in these types of games it was Persona 3 Portable, and that was only because people suggest that you should play the MC's story before you do the FeMC's story if you haven't played the original P3.
Though every once in a while I'll make a side character based off of a favorite male character. Right now on another server in Tera I have an archer elf based off of Arjuna (Fate series), for example.
There are also times where I have to compromise and select the male option just to be with a female companion...I'm glad the only game I'm playing right now with romanceable companions (Fallout 4) lets me do anything I want hahaha.
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I try to be friendly without being flirty, but… Well, 100% aromantic asexual, here. I miss cues.
Like, I started playing the first Witcher game, tried to make Gestalt friendly and not rude…and ended up having him sleep with Triss right out the gate? >_> I stared in confusion, then shrugged and figured I'd just go for unlocking all the cards.
That said, I prefer well-done over representative, if that makes sense. If the female is flat or some such thing, I'll go male. If the romance-less story is less engaging, I'll play romance.
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Case and point, I recently started up Phantasy Star Online 1 and 2, and both times I chose the CAST race. I absolutely adore the android design, especially when playing the Bouncer class from PSO2. Riding around on jet boots just fits the design perfectly, in my opinion. This also applies for Dragon Ball Xenoverse 2; I absolutely adore the SSJ3 design for females. It looks amazing!
Design aside, the specific character has to be good if it isn't a generic CAC. Take Dragon Nest, for example, an MMO where you pick a predetermined character and alter them a bit to your choosing. If they are a class I despise, I won't pick them. For my first 3 characters, I chose the Sorceress, the Machina, and the Kali. Each of them had extremely fun mechanics and I loved all of them. I tried the Archer afterwards, but I just couldn't get behind it. I wasn't a huge fan of her gameplay style, so I dropped her pretty quickly.
The only other option is for goon squading with some friends, like in TERA where we made four different Elins and ran around dancing and screwing around, letting our serious characters waste away. Or just making a cosplay character, like in GTA V where I created a certain Hideo Kojima and freaked out a couple of friends with him. Good times!
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However, I don't feel too restricted in regards to gender in the story/game and am willing to play as a boy or even a protagonist who is non-binary.
For example, I'm even playing a game right now that has a boy protagonist... it's called Chess of Blades, by Argent Games.
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For example, if I'm playing a video game like Pokemon or Mass Effect, I'm more likely to play as a female. If I'm playing a visual novel with multiple options (romance options especially), then I'll replay it as the opposite gender, going back and forth between the genders until I explore everything (this also depends on what the visual novel's story is). If I'm playing a game like Undertale, then it doesn't matter what gender the protagonist is; especially since the main character's gender is never specified in the game, which in a way leaves it all up to the player's interpretation.
As long as the story of the game holds my attention, it doesn't really matter what the character's gender is.
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In VNs perhaps my preferences lie on G x B, though I still dabble in B x G whenever I see something that catches my eye.
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Since that's not usually an option, I am fine playing either male or female characters. If there is character customization, I will try to make an androgynous character. Often character customization is very sexually dymorphic, though, which turns me off the game quite a bit.
In story-based games, such as visual novels, I prefer if the main character has a defined backstory and personality, and so I usually go with the default name so I can see the story from their perspective. (Instead of playing as if *I* am romancing the characters, for example. I'm witnessing and helping a romance between two distinctly not-me people.)
I am less likely to play as a female character if the designs are extremely fan service oriented, and they don't have any practical clothes. Or if the body language/character animations and voice are super over the top girly/fan servicey. If there is a game that lets you choose between male and female, but all the marketing shows a male MC, I will always play a female character out of obstinance.
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Seriously though, playing as a male does have its charme, especially in dating games. I remember playing some games where there would be male and female dateable characters and I would play the game six times (Three times as a male, three times as a female) to get all the endings.
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Edit : "now that I look at it my avatar here is also female lol"
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What gender follows though is just really dependent on customization choices, story possibilities, etc. It's quite an even split, with maybe a slight edge to being female as a second/alt character.
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but i dont have problem playing a game as male as long as it has good story.
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(Being a FeShepard on the Mass Effect series was quite awesome.)
However, in dating sims, I do not mind being a boy chasing skirts, but I always prefer otome since I can chase the boys myself :3
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