Still doing the animation for the intro. The short 2 second ones where the characters do a little dance while their names are being shown take about a week to finish (1-2 days for the pencil sketch, 1 day for tracing on the computer, 4 days of coloring). The real killer is the opening shot where the logo of the game flies backwards through a Tokyo shopping street.
It seemed like a good idea at the time. I wasn't kidding when I said I'd be happy to just finish the intro this year
Here's one I just finished today (of course there will be a background and his name behind it).
It's the character Mario, who might or might not look like a real life Japanese politician
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Amazingly, Tenkeiteki started off as a 2 month project. At the time I didn't realize that it wouldn't be the first two months of the project in which it would be finished but the last two months
So I'll just post a single frame of a 48 frame animation. Besides : a still image shows the details whereas the animation flies by in 3 seconds (16fps)
Edit : And post a link to the first 10 seconds of the intro Intro.mp4 . Geez, could have come up with that sooner
Animation is still very much a learning experience for me and one thing I learned from this part is that all of the detailing is completely lost when the animation runs. I can only hope some people pause the animation to see all the subtle jokes I put into it
The astute viewer might note that the perspective seems off. That's because it's a fake perspective. The shops, the groups of people and the ground are only drawn once instead of 48 times. Each shop is 0.6 times the size of the shop closer to the viewer and it takes 4 steps for a shop to travel its own distance (0.88 * 0.88 * 0.88 * 0.88 equals about 0.6). All the shops are the same size for the sake of simplicity. A couple of simple calculations give the correct resizing factor, placement and visible part of the shop as shown below. A dead giveaway for this fake perspective is that the shops appear to become wider the further they are from the viewer while they should all be the same size.
Of course, with such a fake perspective, one runs into trouble near the vanishing point. Luckily my big Tenkeiteki Tokyo logo sits in front of it
The shops are quite big. The detail above is at 50%. The animation is, of course, 1920x1080. By the way : this particular shop reads (in kanji) : "Seppuku Clubhouse" and hands out free trials. It's this kind of subtle humor that is lost because it flashes by in a quarter of a second
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