


This project has been "completed" for quite some time, but I chose not to release it due to balance issues that I didn't quite have the time to work out...
I began Camel as a 2-week jam project, and although I finished in just over that time, the product ended up being at a quality that I wasn't comfortable releasing.
Specifically, the story contains a lot of branching without a very good indication of how your choices will impact your survival. Even when reasonably good choices were made, you ended up at a bad end (honestly that was the intention to some extent) without really knowing why.
Recently, while I was cleaning out my hard drive this project started crossing my mind again, and I've been working on a way to fix the balance issues. I think I have a good direction, but it involves some added complexity (read: minor gameplay mechanics) which I intend to add in the coming months. This is very much a side project though, so I won't make any promises.
Also: Thank you to everyone who's commented along the way! I'm sorry that this game still hasn't been released, but I really do appreciate the interaction.





