LIFEPLUS+ [SuNoFes17]

Because less is more: Noncommercial games of < 1 hour playtime and < 2 month development time.
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paradigmshifty
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LIFEPLUS+ [SuNoFes17]

#1 Post by paradigmshifty » Fri Sep 15, 2017 8:20 am

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The game I made for sunofes is available for download over at itch.io
https://sleepyagents.itch.io/lifeplus

I made it solo in around 6 weeks. The story isn't very long (around 1600 words).

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Is this a completed game!?

I am still considering this a WiP because I would like to make some changes to the music and dialogue as well as making an android version - that stuff may never happen - so you may as well play this version! XD

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What's it about?

It's about hunting down a gemstone with your companions, Natur and Latit - You click where you want to search, but you can also use your keyboard.

The story is mostly told through conversations, but due to the nature of the game you might not get to read all of them.

If you get the gemstone on your first try you might want to buy a lottery ticket or something today XD

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The game can take anywhere between 4mins and 40mins to play. If you see the credits in game then you've got to the proper end.
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current project - Departure Lounge
past projects at sleepyagents.itch.io <3 website/blog at http://www.sleepyagents.co.uk <3 collabs etc. listed at projects.sleepyagents.co.uk/all/ <3
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YossarianIII
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Re: LIFEPLUS+ [SuNoFes17]

#2 Post by YossarianIII » Sun Sep 17, 2017 9:59 pm

Hey, just wanted to say I played this and enjoyed it! :)

It took me about 20 minutes to find the gem. I really liked the idea of using a tile game as the basis for telling a story. And the sound and visuals were all appropriately glitchy.

I've only played through once, but I'm curious if
the dialogue always appears in the same order or if it's nonlinear? If it is linear, the game structure definitely does a good job of giving the illusion it's open-ended.


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paradigmshifty
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Posts: 92
Joined: Tue Feb 24, 2015 8:14 am
Completed: New Pisces, For Ambergris, Void Id, Connection Pools, Apartment Complex, LIFEPLUS+
Deviantart: paradigmshifty
Soundcloud: sleepyagents
itch: sleepyagents
Location: UK
Contact:

Re: LIFEPLUS+ [SuNoFes17]

#3 Post by paradigmshifty » Sat Oct 28, 2017 6:03 am

Sorry about the late reply. Thanks for checking out the game ^^

In answer to your query
It is indeed linear. I'm glad it came across quite open-ended; the main issue is if people lose midway through and don't have a save point it would be quite tedious to get back to where you were. I wouldn't want to have different dialogue for subsequent plays, but I probably should have implemented autosaving to help combat that problem.
current project - Departure Lounge
past projects at sleepyagents.itch.io <3 website/blog at http://www.sleepyagents.co.uk <3 collabs etc. listed at projects.sleepyagents.co.uk/all/ <3
Honest Critique

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