Good day to all (^_^)/
At certain moments during game play I would like to have the quick menu disappear briefly, to simulate the feeling of a short cut scene as it were.
By default, pressing 'H' on the keyboard hides the interface. I am looking for a similar effect, though it should be triggered at some points in the script, so that when the player reaches that part of the story, the quick menu disappears, until it is triggered to come back again.
I found this post at the forum where basically the same question has been asked before:https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=12229
The quick menu is included as part of the screen, rather than its own screen.
Generally, you don't want dialogue in your splashscreen - that's not what it's for. However, if you do want dialogue in the splashscreen, you can always change the say screen to read:
Then you can update the quick_menu variable to control when the quick menu is shown.
I've added that bit of code to the say screen, but I'm not sure what to do next.
I've tried defining "quick_menu" as a boolean which is set to either False or True at certain points during the story like so:
$ quick_menu = False
...though this seems ineffective and is most likely completely wrong.
Could some one please explain further how to implement the method as described by PyTom?