I wanted to check through lint some evals, but they use values that are defined with `default variable = 1`, the thing is that objects defined that way can't be seen by lint, I've tried running said lint function in main menu before starting game, and it worked correctly, but in lint it doesn't work. All `default` variables are non existent for it, is there a way to change it?
I would be grateful for any guidance.
Said lint function:
Code: Select all
init python:
# Check if event list checks can be evaluated
def lint_event_list_checks():
global list_of_events
for ev in list_of_events:
# General check
if ev[1] != None:
try:
eval(ev[1])
except:
print("Error running event list check! (general check), category: "\
+ str(ev[0]) \
+ " | category index: " \
+ str(list_of_events.index(ev)))
for ev_s in ev[2]:
# Complex variant
if isinstance(ev_s[0], list):
for ev_c in ev_s:
try:
eval(ev_c[1])
except:
print("Error running event list check! (complex check), category: " \
+ str(ev[0]) \
+ " | category index: " \
+ str(list_of_events.index(ev)) \
+ " | complex list index: " \
+ str(ev[2].index(ev_s)) \
+ " | item index: " \
+ str(ev_s.index(ev_c)))
# Simple variant
else:
try:
eval(ev_s[1])
except:
print("Error running event list check! (simple check), category: " \
+ str(ev[0]) \
+ " | category index: " \
+ str(list_of_events.index(ev)) \
+ " | item index: " \
+ str(ev[2].index(ev_s)))
return
config.lint_hooks.append(lint_event_list_checks)