I wanted to make a game where you can select between two different characters to play as. The NPC's are relatively the same, but different names are said.
Is this possible with Ren'py?
Character Select Screen?
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Sure, but you'd need to be more specific as to what and how you want to do it. The choice could e.g. be a graphical one (clicking on an image) or a menu one. Based on that, you could fill a variable with the name of the chosen character and use that variable in the text whenever the name should appear.
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I think that others have done a good job of explaining what we need to know to properly answer the question... so let me just welcome Haruka to the forum.
Oh, I should also point out that the graphical choice is under "Demonstrate ... User Interaction", if I recall correctly. You can also prompt people to enter their name, although I don't like that as much, as it doesn't work well with all languages.
Oh, I should also point out that the graphical choice is under "Demonstrate ... User Interaction", if I recall correctly. You can also prompt people to enter their name, although I don't like that as much, as it doesn't work well with all languages.
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In that case, you want to look at renpy.imagemap, which is what is demonstrated in the menu.
You may also want to decide if this is really what you want to do. Are two POV characters really necessary? Or do they just double the amount of work you'll have to do, at least to test the game.
You may also want to decide if this is really what you want to do. Are two POV characters really necessary? Or do they just double the amount of work you'll have to do, at least to test the game.
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Well , yes. They double Haruka's and my (I already added the character selection to my game) amount of work, but I don't care. I'm planing to make a VN , in which you can select from three characters at the start , and you can unlock some bonus characters.
Sorry if my English is wrong , I'm Hungarian.
Sorry if my English is wrong , I'm Hungarian.
Where there's a will there's a way.
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Project D:AoL
Special Thanks for their motivation and support to: BCS, Enerccio, mikey, monele, PyTom, yvanc, mugenjohncel, Sai
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