Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
screen main_menu:
tag menu
imagemap:
ground 'mmmap1.png'
hover 'mmmap2.png'
hotspot (350, 531, 97, 49) activate_sound "startsound.wav" action Start()
init -2 python:
# Make all the main menu buttons be the same size.
style.mm_button.size_group = "mm"
Actually, strike that. I don't have the faintest idea what I did, but it's working now.
AND I've figured out how to pause the screen before the game actually starts. I do, however, need to search through the documentation and find out how to make that screen black instead of transparent...O.o;
Basically, after clicking the start button but before the first scene comes up, I have it so that the game pauses for a few seconds so that the start button's sound effect can complete. However, during this pause, rather than a black screen, a transparent screen shows (as in, checkered and whatnot).
image white ="#FFFFFF"
image black ="#000000"
## etc. you can do pretty much any color you want, so long as you have the Hex code
label start:
scene black