I was able to get it to work before (I test launched the game and it looked great), but when I returned a few days later, when I test launched it again, it wouldn't work!
I'm pretty sure I didn't mess with the code. I don't know what to do anymore x_x
Here are some pictures of my problem:
*solved* Putting character images in the window
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- Batensan
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*solved* Putting character images in the window
Last edited by Batensan on Fri Sep 25, 2015 1:15 am, edited 2 times in total.
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Re: Putting character images in the window when they speak..
Maybe try pulling back the indentation on lines 9, 10, and 11 so that there's only one 'tab' worth of indentation after line 8. Alternatively, you could put it a single line and see if it works then.
- Batensan
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Re: Putting character images in the window when they speak..
It isn't working D:babyfish wrote:Maybe try pulling back the indentation on lines 9, 10, and 11 so that there's only one 'tab' worth of indentation after line 8. Alternatively, you could put it a single line and see if it works then.
It just keeps saying "Exception: Sayer 'normal' is not defined."
Re: Putting character images in the window when they speak..
If you are going to reference anything in the script, you'd better be sure it's defined beforehand.
Just because the 'normal' definition comes first doesn't mean it's executed first.
Things that must be executed first go in init blocks.
However, in this situation, that's not necessary (since you are only declaring a variable).
You should be using 'define', as in:
Just because the 'normal' definition comes first doesn't mean it's executed first.
Things that must be executed first go in init blocks.
However, in this situation, that's not necessary (since you are only declaring a variable).
You should be using 'define', as in:
Code: Select all
define qq = Character('???',
show_two_window=True)
- Batensan
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Re: Putting character images in the window when they speak..
Actually, I wanted to do the "side_image" thing like this:
http://www.renpy.org/wiki/File:Renpyfaq_sideimage.jpg
not, the separate box for the character name, but thanks for the help, anyway.
I fixed the problem, instead of putting a "$" I put "define" and it worked.
http://www.renpy.org/wiki/File:Renpyfaq_sideimage.jpg
not, the separate box for the character name, but thanks for the help, anyway.
I fixed the problem, instead of putting a "$" I put "define" and it worked.
Developer of Moon Observatory.
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