Code: Select all
Sun Oct 09 18:53:01 2011
Windows-post2008Server-6.1.7600
Ren'Py 6.12.1.1520
Windowed mode.
Screen sizes: virtual=(800, 600) physical=(800, 600)
Vendor: 'Intel'
Renderer: 'Mobile Intel(R) 4 Series Express Chipset Family'
Version: '2.1.0 - Build 8.15.10.2182'
Display Info: <VideoInfo(hw = 0, wm = 1,video_mem = 0
blit_hw = 0, blit_hw_CC = 0, blit_hw_A = 0,
blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
bitsize = 32, bytesize = 4,
masks = (16711680, 65280, 255, 0),
shifts = (16, 8, 0, 0),
losses = (0, 0, 0, 8),
current_w = 1280, current_h = 800
>
Extensions:
GL_3DFX_texture_compression_FXT1
GL_ARB_color_buffer_float
GL_ARB_depth_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_framebuffer_sRGB
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_EXT_texture_swizzle
GL_EXT_transform_feedback
GL_IBM_texture_mirrored_repeat
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
Number of texture units: 8
Number of clipping planes: 6
Using shader environment.
Using copy RTT.
GL test mode: auto
Frame drawn at 0.000000 seconds.
Frame drawn at 0.040000 seconds.
Frame drawn at 0.045000 seconds.
Frame drawn at 0.050000 seconds.
Frame drawn at 0.055000 seconds.
It took 0.055000 seconds to render 5 frames.
Frame drawn at 0.064000 seconds.
It took 0.024000 seconds to render 5 frames.
Frame drawn at 0.076000 seconds.
It took 0.031000 seconds to render 5 frames.
Frame drawn at 0.086000 seconds.
It took 0.036000 seconds to render 5 frames.
Frame drawn at 0.096000 seconds.
It took 0.041000 seconds to render 5 frames.
Traceback (most recent call last):
File "D:\renpy2\renpy-6.12.1\renpy-6.12.1\renpy\execution.py", line 261, in run
File "D:\renpy2\renpy-6.12.1\renpy-6.12.1\renpy\ast.py", line 630, in execute
File "D:\renpy2\renpy-6.12.1\renpy-6.12.1\renpy\python.py", line 974, in py_exec_bytecode
File "game/script.rpy", line 4936, in <module>
NameError: name 'lee_trust' is not defined
Deallocating textures.
Done deallocating textures.
About to quit GL.
Finished quit GL.


