What does this log possibly mean?

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azureXtwilight
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What does this log possibly mean?

#1 Post by azureXtwilight » Sun Oct 09, 2011 8:40 am

After I closed my game, there was an error log and it shows this:

Code: Select all

Sun Oct 09 18:53:01 2011
Windows-post2008Server-6.1.7600
Ren'Py 6.12.1.1520
 


Windowed mode.
Screen sizes: virtual=(800, 600) physical=(800, 600)
Vendor: 'Intel'
Renderer: 'Mobile Intel(R) 4 Series Express Chipset Family'
Version: '2.1.0 - Build 8.15.10.2182'
Display Info: <VideoInfo(hw = 0, wm = 1,video_mem = 0
	     blit_hw = 0, blit_hw_CC = 0, blit_hw_A = 0,
	     blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
	     bitsize  = 32, bytesize = 4,
	     masks =  (16711680, 65280, 255, 0),
	     shifts = (16, 8, 0, 0),
	     losses =  (0, 0, 0, 8),
	     current_w = 1280, current_h = 800
>

Extensions:
    
    GL_3DFX_texture_compression_FXT1
    GL_ARB_color_buffer_float
    GL_ARB_depth_buffer_float
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_sRGB
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_separate_stencil
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_object
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_swizzle
    GL_EXT_transform_feedback
    GL_IBM_texture_mirrored_repeat
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_texgen_reflection
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_WIN_swap_hint
Number of texture units: 8
Number of clipping planes: 6
Using shader environment.
Using copy RTT.
GL test mode: auto
Frame drawn at 0.000000 seconds.
Frame drawn at 0.040000 seconds.
Frame drawn at 0.045000 seconds.
Frame drawn at 0.050000 seconds.
Frame drawn at 0.055000 seconds.
It took 0.055000 seconds to render 5 frames.
Frame drawn at 0.064000 seconds.
It took 0.024000 seconds to render 5 frames.
Frame drawn at 0.076000 seconds.
It took 0.031000 seconds to render 5 frames.
Frame drawn at 0.086000 seconds.
It took 0.036000 seconds to render 5 frames.
Frame drawn at 0.096000 seconds.
It took 0.041000 seconds to render 5 frames.
Traceback (most recent call last):
  File "D:\renpy2\renpy-6.12.1\renpy-6.12.1\renpy\execution.py", line 261, in run
  File "D:\renpy2\renpy-6.12.1\renpy-6.12.1\renpy\ast.py", line 630, in execute
  File "D:\renpy2\renpy-6.12.1\renpy-6.12.1\renpy\python.py", line 974, in py_exec_bytecode
  File "game/script.rpy", line 4936, in <module>
NameError: name 'lee_trust' is not defined
Deallocating textures.
Done deallocating textures.
About to quit GL.
Finished quit GL.
I wonder what this means XD
Image

Kyminara
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Re: What does this log possibly mean?

#2 Post by Kyminara » Sun Oct 09, 2011 9:01 am

Code: Select all

NameError: name 'lee_trust' is not defined
Failed to load an image?

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DragoonHP
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Re: What does this log possibly mean?

#3 Post by DragoonHP » Sun Oct 09, 2011 9:27 am

Hmm... I can only guess but I think something in line 4936 is causing the error...

Code: Select all

File "game/script.rpy", line 4936, in <module>
And you should update to Windows 7 SP1... :D

Code: Select all

Windows-post2008Server-6.1.7600

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azureXtwilight
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Location: Yogyakarta, Indonesia.
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Re: What does this log possibly mean?

#4 Post by azureXtwilight » Tue Oct 11, 2011 10:48 am

Update? But everything was fine until recently, been using the same version of renpy for a month and it happened recently XD
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DragoonHP
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Re: What does this log possibly mean?

#5 Post by DragoonHP » Tue Oct 11, 2011 10:51 am

No, i think I caused misunderstanding...

I was referring to the Windows 7 version you are using...
Microsoft has updated a Windows 7 update called SP1... it fixes many errors and security holes...

Sorry for causing confusion...

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azureXtwilight
Megane Procrastinator
Posts: 4109
Joined: Fri Mar 28, 2008 4:54 am
Completed: Fantasia series (ROT and ROTA), Doppleganger: Dawn of The Inverted Soul, a2 (a due), Time Labyrinth
Projects: At Regime's End
Organization: Memento-Mori VNs, Team Sleepyhead
Location: Yogyakarta, Indonesia.
Contact:

Re: What does this log possibly mean?

#6 Post by azureXtwilight » Tue Oct 11, 2011 8:07 pm

Is it free? :o
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DragoonHP
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Re: What does this log possibly mean?

#7 Post by DragoonHP » Tue Oct 11, 2011 8:20 pm

Yup... just g to Microsoft's site and download it... :D

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Re: What does this log possibly mean?

#8 Post by Spiky Caterpillar » Tue Oct 11, 2011 8:36 pm

azureXtwilight wrote:After I closed my game, there was an error log and it shows this:

Code: Select all

Traceback (most recent call last):
  File "D:\renpy2\renpy-6.12.1\renpy-6.12.1\renpy\execution.py", line 261, in run
  File "D:\renpy2\renpy-6.12.1\renpy-6.12.1\renpy\ast.py", line 630, in execute
  File "D:\renpy2\renpy-6.12.1\renpy-6.12.1\renpy\python.py", line 974, in py_exec_bytecode
  File "game/script.rpy", line 4936, in <module>
NameError: name 'lee_trust' is not defined
I wonder what this means XD
Line 4936 of script.rpy is trying to do something that involves the lee_trust variable, but lee_trust was not previously set to anything.
Nom nom nom nom nom LEAVES.

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azureXtwilight
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Posts: 4109
Joined: Fri Mar 28, 2008 4:54 am
Completed: Fantasia series (ROT and ROTA), Doppleganger: Dawn of The Inverted Soul, a2 (a due), Time Labyrinth
Projects: At Regime's End
Organization: Memento-Mori VNs, Team Sleepyhead
Location: Yogyakarta, Indonesia.
Contact:

Re: What does this log possibly mean?

#9 Post by azureXtwilight » Wed Oct 12, 2011 6:15 am

I see! Thank you! :D

*although the start freaks me out, I can't believe it was as simple as that*
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