lol. I like your thinking here.
basically, what pytom pointed out is the reason why the old text parsing adventure games stopped being made. whenever you have a situation where the player can input whatever they want, it becomes a major hassle to try and guess the possibilities. this makes scenarios 2 and 3 unrealistic to do in renpy, as while python has more than enough capabilities to let you try this, the work involved won't be worth it.
for example, "the answer to life the universe and everything" is different from "the answer to life, the universe, and everything". Now, if you parse the text on a word by word basis, with each letter made forcibly lowercase, this isn't a problem. However, that still assuming the words are in a certain order and spelled correctly. (if you've ever played king's quest 1 and tried spelling rumplestiltskin, you'll understand)
If you still want to try, here's how:
you can use renpy.input() like in alex's example, but in a loop. The password should be defined beforehand, of course. For checking the password, you can just compare the text to the password as you would any value, as long as the player knows to be exact with it. Then, if it isn't correct you check it with any number of possibilities that you want to include, before then looping.
a possible example:
Code: Select all
label start:
$ password = "12345, what a stupid code."
"The password is \"12345, what a stupid code.\""
"Remember to put it in exactly as it's written."
jump codereader
label codereader:
input = renpy.input("What is the password")
if input == password:
jump continuation
python:
input = lower(input)
parsed = ""
wordlist = []
for s in input:
if isalpha(s) or isdigit(s):
parsed = parsed + s
else:
wordlist.append(parsed)
if parsed:
wordlist.append(parsed)
if "fuck" in wordlist or "shit" in wordlist or "damn" in wordlist:
"Your language is not appreciated"
jump codereader
if "answer" in wordlist and "life" in wordlist and "universe" in wordlist and "everything" in wordlist":
"42"
jump codereader
"That is not the password"
jump codereader
disclaimer: I haven't actually tested this code...