More flexible image manipulation
Posted: Thu Nov 10, 2011 10:07 am
Hello! x3
Yay, me and my questions again. x_X
So, I was looking at Image Manipulators today and that's what I found:
That's bitter.
So... no image manipulating for LiveComposite or just... spontaneous manipulation?
<= Like tinting something grey, then go back to the original colors and repeat this. [Yeah, I guess this can be done with transform or transition, but not if with LiveComposition. =/]
And is there no way to tint the whole screen?
I'm here because I'm taking a break from the RMXP and I really, really miss the tint function. <_<""
I mean, if the Manipulators are really that unflexible, then I'll just extend my LiveComposition, but is there at least a tint screen thingy? ó.ò
I hope this was understandable [since my english sucks today [lol, not only today /shot]], and thank you in advance for your time!
- Ryouko
Yay, me and my questions again. x_X
So, I was looking at Image Manipulators today and that's what I found:
... ouch.Image manipulators are limited to storing image data to the cache. This means that their result is of a fixed size, known in advance, and they can't change in response to game state or input.
That's bitter.
So... no image manipulating for LiveComposite or just... spontaneous manipulation?
<= Like tinting something grey, then go back to the original colors and repeat this. [Yeah, I guess this can be done with transform or transition, but not if with LiveComposition. =/]
And is there no way to tint the whole screen?
I'm here because I'm taking a break from the RMXP and I really, really miss the tint function. <_<""
I mean, if the Manipulators are really that unflexible, then I'll just extend my LiveComposition, but is there at least a tint screen thingy? ó.ò
I hope this was understandable [since my english sucks today [lol, not only today /shot]], and thank you in advance for your time!
- Ryouko