Pausing ATL movements while in menu
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Pausing ATL movements while in menu
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Last edited by GJsoft on Wed Jul 11, 2012 1:30 pm, edited 1 time in total.
Re: Pausing ATL movements while in menu
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Last edited by GJsoft on Wed Jul 11, 2012 1:32 pm, edited 1 time in total.
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Re: Pausing ATL movements while in menu
I'd also like to know if this is possible. The continuing transitions are particularly noticeable if you code your menu screen so that it doesn't cover the entire game screen.
(I suspect this might not be easy though, because there's never really been a way to just freeze an ATL movement in its tracks, as far as I know. At least what we have now is an improvement over this behavior in Ren'Py 6.12.1, though. On that note, GJ, you said you had a few bugs from ATL continuing after entering the menu - can you name an example or two?)
(I suspect this might not be easy though, because there's never really been a way to just freeze an ATL movement in its tracks, as far as I know. At least what we have now is an improvement over this behavior in Ren'Py 6.12.1, though. On that note, GJ, you said you had a few bugs from ATL continuing after entering the menu - can you name an example or two?)
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