Launcher First Images
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- PyTom
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Launcher First Images
Here's some images from the launcher.
I'm debating releasing 5.6.2 without any of the new games, and slipping them back to 5.6.3 or later. I'm going to be giving a "Making Visual Novels" talk at MangaNext, and I think I'd like to show people how to use the new interface, rather then teaching them the old way.
Thoughts?
I'm debating releasing 5.6.2 without any of the new games, and slipping them back to 5.6.3 or later. I'm going to be giving a "Making Visual Novels" talk at MangaNext, and I think I'd like to show people how to use the new interface, rather then teaching them the old way.
Thoughts?
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(When was the last time you backed up your game?)
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- yummy
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Sounds nice but I wonder how far can the interface be 'creator friendly'.
As there is likely to be a default template and multi-tools ready, it sure will help many future creators familiarise with Ren'Py. I think it's one step to make people realise how Ren'Py could help them creating visual novels (and the likes).
I think that people still would like to shape their game to their liking, so maybe if that's the case they would ask for a way to customize.
I know that this is a particular issue.
Well, if there are problems, they can always ask their questions here and I'm sure the community will give them a hand
I have one question though: what does the "edit script" button do when clicked ? (besides enabling script edition)
Does it launch Scite? Is there a script editor embedded in the launcher?
(Ah that makes 3 questions actually)
As there is likely to be a default template and multi-tools ready, it sure will help many future creators familiarise with Ren'Py. I think it's one step to make people realise how Ren'Py could help them creating visual novels (and the likes).
I think that people still would like to shape their game to their liking, so maybe if that's the case they would ask for a way to customize.
I know that this is a particular issue.
Well, if there are problems, they can always ask their questions here and I'm sure the community will give them a hand
I have one question though: what does the "edit script" button do when clicked ? (besides enabling script edition)
Does it launch Scite? Is there a script editor embedded in the launcher?
(Ah that makes 3 questions actually)
Re: Launcher First Images
Seems to make sense to me. Why not 'slip' the new demo to 5.7 to avoid any potential confusion and give you breathing room to keep going with any necessary minor updates 'til the assets are all ready?PyTom wrote:I'm going to be giving a "Making Visual Novels" talk at MangaNext, and I think I'd like to show people how to use the new interface, rather then teaching them the old way.
Thoughts?
I'm also curious about the 'edit script' button. Mainly 'cause I habitually put different functional areas in different files, thus all the copies of the Ren'Py directory I have lying around that I've done work in have more than one .rpy file in...
(I guess my ideal functionality would be for the launcher to open all of them in SciTE with the one with the start: label in in the first tab, but I'm well aware I'm not the target demographic for these things...
Server error: user 'Jake' not found
- PyTom
- Ren'Py Creator
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- Joined: Mon Feb 02, 2004 10:58 am
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The default behavior of the edit script button is:
1) Determine the editor. If RENPY_EDITOR is set, that's what is used. Otherwise, the default will be SciTE on Windows/Linux, and probably Smultron on Mac. (The default editor the launcher finds is exported to child programs, so shift+E will work out of the box, more or less.)
2) Find all the .rpy files in the game directory.
3) Order them as follows: script.rpy, options.rpy, all other files.
4) Launch them in the editor.
I'm expecting that from 5.6.2 onwards, the preferred game layout of a Ren'Py game will contain at least two scripts: script.rpy and options.rpy. script.rpy will contain the story, while options.rpy will consists of setting config variables and themes. The idea is the first thing people see when editing a script should be something that looks alot like a game script, and not a slew of variable setting.
1) Determine the editor. If RENPY_EDITOR is set, that's what is used. Otherwise, the default will be SciTE on Windows/Linux, and probably Smultron on Mac. (The default editor the launcher finds is exported to child programs, so shift+E will work out of the box, more or less.)
2) Find all the .rpy files in the game directory.
3) Order them as follows: script.rpy, options.rpy, all other files.
4) Launch them in the editor.
I'm expecting that from 5.6.2 onwards, the preferred game layout of a Ren'Py game will contain at least two scripts: script.rpy and options.rpy. script.rpy will contain the story, while options.rpy will consists of setting config variables and themes. The idea is the first thing people see when editing a script should be something that looks alot like a game script, and not a slew of variable setting.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom
- PyTom
- Ren'Py Creator
- Posts: 15893
- Joined: Mon Feb 02, 2004 10:58 am
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It's not really intended for use as an autorun, as some of the functions require that Ren'Py be on a read-write medium.RedSlash wrote:The interface looks really neat. I'd have a tendency to put in as a autorun on a CD distribution. Since "Edit script" will launch SciTE on Win/Lnx, does that mean SciTE will be bundled with the distribution?
I do plan on bundling SciTE with Ren'Py. It's fairly small, and gets people a nice editing environment right out of the box. The big focus of the 5.6 series is the out-of-box experience of a new Ren'Py user.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom
I like the approach, the options and technicalities in separate files... The launcher is pretty straightforward, it took me some time to understand what exactly it meant (that you could switch between projects and create a new one that you can distribute - from within that interface), but then it made perfect sense. Looks really nice. I didn't know such a launcher was in development, sure it's not a game-making GUI, but it will help a lot I think, especially with all the tools and opening the game directory, so you can drag and drop files... at least those people who still haven't found Total Commander ^_^

Have you been taking marketing courses lately?PyTom wrote:The big focus of the 5.6 series is the out-of-box experience of a new Ren'Py user.
- PyTom
- Ren'Py Creator
- Posts: 15893
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
- Location: Kings Park, NY
- Contact:
No, but I do read blog posts, and I realize that one thing that sorta turns people off is the big gray wall of code you get when you open script.rpy in notepad. So I want to fix that, by making it an understandable and brightly colored wall of code.mikey wrote:Have you been taking marketing courses lately?
Updated the tools screen.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom
-
Watercolorheart
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I find it helps more than it hurts; I live off SciTE and have a shortcut in both my Start Menu and my PersonalBrain (a program).Jake wrote:Really, SciTE - with its auto-indenting and indentation visuals and syntax-highlighting and so on - is so much easier to use than Notepad that it's silly to be intimidated.DaFool wrote:Although, using something other than Notepad intimidates me
It's extremely simple to use, most of the functions are aimed at displaying the code in an easy to understand and manageable way. It cuts down on some of the debug work.
I'm not even the same person anymore
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