I needed to double create images....
I added to the base code
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image mackside angry = "mackangry.png"
image mackside happy = "mackhappy.png"
image mackside normal = "macknormal.png"
image mackside sleepy = "macksleepy.png"
-EDIT- cleaned up post and shorten code and fix stupid stupid grammar issues.
Howdy All!
In the process of learning this wonderful beast I have run across a bit of a conundrum. Please keep in mind this is all testing and nothing here is production. I'm learning to roll over before I crawl!
Summary: lint reports a problem - but yet the code executes just fine.
Thought: Now that I am looking at it here on the forum, could it be that the character files are no longer being loaded in the init block?
Anyone have any ideas?
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init:
define m = Character("Mack", color="#A6DEEE", window_left_padding=168, image = "mackside")
image side mackside angry = "mackangry.png"
image side mackside happy = "mackhappy.png"
image side mackside normal = "macknormal.png"
image side mackside sleepy = "macksleepy.png"
image bg black = "#000000"
image bg murder1 = "a1b.png"
image title = "atf-s1.jpg"
label start:
# scene title
# play music "WhatYouWantVer2.ogg" fadeout 1.0
# $ renpy.music.set_volume(0.5, 6, channel="music")
# pause 30.0
# stop music
scene bg murder1 with fade
m angry "Damn, didn't need to walk in on this."
m happy "Well, back child support is not a concern now."
m normal "I'll just go ahead and take a look around."
m sleepy "Man, I need a nap."
return
Lint Reports
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Ren'Py 6.13.8.1675 lint report, generated at: Sun Feb 19 09:23:31 2012
game/script.rpy:21 Could not find image (mackside angry) corresponding to attributes on say statement.
game/script.rpy:22 Could not find image (mackside happy) corresponding to attributes on say statement.
game/script.rpy:23 Could not find image (mackside normal) corresponding to attributes on say statement.
game/script.rpy:24 Could not find image (mackside sleepy) corresponding to attributes on say statement.
Statistics:
The game contains 4 screens of dialogue.
These screens contain a total of 31 words,
for an average of 7.8 words per screen.
The game contains 0 menus.
Remember to set config.developer to False before releasing.
Lint is not a substitute for thorough testing. Remember to update Ren'Py
before releasing. New releases fix bugs and improve compatibility.