I'm not sure if I'm going to use it, but for the meantime, I'm just curious.
I was used to the backlog feature in most company-made games, so I was actually kind of surprised when I first found out that renpy isn't... friendly with it. ^^; I've never even heard of rollback prior to ren'py, but I guess that's just because I'm more of a console gamer ^^;
I know that readback (which I personally call backlog) was implemented a few years ago but was scrapped, so I was wondering how the people at Katawa Shoujo did it.
How to make Readback/Text History (like Katawa Shoujo)
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
How to make Readback/Text History (like Katawa Shoujo)
I don't have any kind words to spare to someone who already has all the reason in the world to feel good about himself.
http://roankun.wordpress.com/
http://roankun.wordpress.com/
Re: How to make Readback/Text History (like Katawa Shoujo)
That's why KS used a custom build branched off from 6.10 rather than keep up with the contemporary version of Ren'Py.
That said, I am also curious about this question, since I have several projects "aping" the Japanese style, so it's natural and expected to have similar behavior.
For projects that don't ape JVN, I don't really care -- Rollback is a superior implementation anyways.
That said, I am also curious about this question, since I have several projects "aping" the Japanese style, so it's natural and expected to have similar behavior.
For projects that don't ape JVN, I don't really care -- Rollback is a superior implementation anyways.
- SleepKirby
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Re: How to make Readback/Text History (like Katawa Shoujo)
Here's a readback module straight from delta (KS programmer): http://lemmasoft.renai.us/forums/viewto ... f=8&t=4197
It works in my game with the last version of Ren'Py 6.12, and I believe it still works in 6.13 as well (not 100% sure if I tested with 6.13 though). I initially had to make a couple of changes to get the readback module to work, but those may or may not have been specific to my game (one thing was changing one of my character object's names from "re" to something else, because that conflicted with the Regular Expressions module that readback uses).
It works in my game with the last version of Ren'Py 6.12, and I believe it still works in 6.13 as well (not 100% sure if I tested with 6.13 though). I initially had to make a couple of changes to get the readback module to work, but those may or may not have been specific to my game (one thing was changing one of my character object's names from "re" to something else, because that conflicted with the Regular Expressions module that readback uses).
Re: How to make Readback/Text History (like Katawa Shoujo)
Thanks SleepKirby! 
I don't have any kind words to spare to someone who already has all the reason in the world to feel good about himself.
http://roankun.wordpress.com/
http://roankun.wordpress.com/
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