Text on the screen
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Text on the screen
I'd like first part of my game to be introduction, with text on the screen (like in the Tsukihime), not down. How to make it and how to return to the normal mode after the introduction?
Re: Text on the screen
I think you'd just have to use NVL mode for the intro... (not sure what you mean; never played Tsukihime)
http://www.renpy.org/doc/html/screen_special.html#nvl
http://www.renpy.org/doc/html/screen_special.html#nvl
I don't have any kind words to spare to someone who already has all the reason in the world to feel good about himself.
http://roankun.wordpress.com/
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Re: Text on the screen
http://vndb.org/v7 sorry, here are some screens from Tsukihime, to show how it should look.
Re: Text on the screen
Well, like I said, use NVL-mode. Here's a link to the old wiki. It's still the same, I think.http://www.renpy.org/wiki/NVL
I'm sorry, I'm no genius programmer, and I've never used NVL mode before, but I figure what you're trying to do is just assign a character, perhaps a narrator, to kind=nvl and then just use that character exclusively for the intro. Just use the regular method for the other characters.
I'm sorry, I'm no genius programmer, and I've never used NVL mode before, but I figure what you're trying to do is just assign a character, perhaps a narrator, to kind=nvl and then just use that character exclusively for the intro. Just use the regular method for the other characters.
I don't have any kind words to spare to someone who already has all the reason in the world to feel good about himself.
http://roankun.wordpress.com/
http://roankun.wordpress.com/
- Camille
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Re: Text on the screen
Define an NVL "character" and a regular character:
Then when you want your text to be in NVL mode, use the NVL character and when you want your text to be in the dialogue box, use the other character(s).
Code: Select all
define nvl_mode = Character(None, kind=nvl)
define normal = Character('Bob')Code: Select all
nvl "This NVL text will take up the whole screen."
nvl clear
normal "This text will be back in the dialogue box."Re: Text on the screen
I did this:
But when I run the game, it says:define nvl_mode = Character(None, kind=nvl)
label start:
scene bg back1
nvl "There were times when the world was in the power of the ancient spirits."
"Ghosts and gods that lived in the forests, mounatins, and rivers were praised by humankind."
nvl clear
Anyone has an idea what I'm doing wrong?On line 22 of d:\renpy\asagi-win32/game/script.rpy: expected statement.
nvl "There were times when the world was in the power of the ancient spirits."
- Camille
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Re: Text on the screen
If you've defined your character as nvl_mode, you need to use that when you call that character. So instead of nvl "There were times..." you need to use nvl_mode there. I made a mistake in my coding earlier.
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