Text Fade-In/Out?

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Post Reply
Message
Author
User avatar
llirium
Newbie
Posts: 24
Joined: Mon Oct 16, 2006 4:09 pm
Projects: Aurora Fall (editor, as Xyllirium)
Github: llirium
Contact:

Text Fade-In/Out?

#1 Post by llirium » Wed Nov 15, 2006 9:32 am

I really wish that I could do this in Ren'Py, but I can't seem to find out how. *blushes* Looked over a fair bit of the wiki, but no luck.. or that I'm a programming dunce or missed something. -.-

What I want to do in my game is to have sentence fragments appear with a fade-in.. and disappear with a fade-out.

Is there any other way besides creating image files of the text? Or making the text transparent (or appear to be) somehow? :oops:

User avatar
Jake
Support Hero
Posts: 3826
Joined: Sat Jun 17, 2006 7:28 pm
Contact:

Re: Text Fade-In/Out?

#2 Post by Jake » Wed Nov 15, 2006 9:39 am

llirium wrote:What I want to do in my game is to have sentence fragments appear with a fade-in.. and disappear with a fade-out.
Hm... I can't check it 'cause I'm at work right now, but off the top of my head I'm pretty sure the following should work:

Code: Select all


    e "I've been thinking..."

    e "I've been thinking... about buying a Rubik's cube." with dissolve

    e "I've been thinking..." with dissolve
Server error: user 'Jake' not found

User avatar
llirium
Newbie
Posts: 24
Joined: Mon Oct 16, 2006 4:09 pm
Projects: Aurora Fall (editor, as Xyllirium)
Github: llirium
Contact:

Re: Text Fade-In/Out?

#3 Post by llirium » Wed Nov 15, 2006 10:20 am

Jake wrote:Hm... I can't check it 'cause I'm at work right now, but off the top of my head I'm pretty sure the following should work:

Code: Select all


    e "I've been thinking..."

    e "I've been thinking... about buying a Rubik's cube." with dissolve

    e "I've been thinking..." with dissolve
Gah.. yeah.. that works ok, I think.. I'll try working with customizing it, but for a brief dissolve, that works fine. :oops: Thank you!

User avatar
PyTom
Ren'Py Creator
Posts: 15443
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

#4 Post by PyTom » Wed Nov 15, 2006 11:02 am

The one thing is you may want to put {fast} at the end of the lines with dissolves in them. Otherwise, it may not work as you want with slow text.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom

Post Reply

Who is online

Users browsing this forum: Bing [Bot], Gent, Google [Bot], Rokatansky, sunkissie24