I really wish that I could do this in Ren'Py, but I can't seem to find out how. *blushes* Looked over a fair bit of the wiki, but no luck.. or that I'm a programming dunce or missed something. -.-
What I want to do in my game is to have sentence fragments appear with a fade-in.. and disappear with a fade-out.
Is there any other way besides creating image files of the text? Or making the text transparent (or appear to be) somehow?
Text Fade-In/Out?
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Re: Text Fade-In/Out?
Hm... I can't check it 'cause I'm at work right now, but off the top of my head I'm pretty sure the following should work:llirium wrote:What I want to do in my game is to have sentence fragments appear with a fade-in.. and disappear with a fade-out.
Code: Select all
e "I've been thinking..."
e "I've been thinking... about buying a Rubik's cube." with dissolve
e "I've been thinking..." with dissolve
Server error: user 'Jake' not found
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Re: Text Fade-In/Out?
Gah.. yeah.. that works ok, I think.. I'll try working with customizing it, but for a brief dissolve, that works fine. Thank you!Jake wrote:Hm... I can't check it 'cause I'm at work right now, but off the top of my head I'm pretty sure the following should work:
Code: Select all
e "I've been thinking..." e "I've been thinking... about buying a Rubik's cube." with dissolve e "I've been thinking..." with dissolve
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The one thing is you may want to put {fast} at the end of the lines with dissolves in them. Otherwise, it may not work as you want with slow text.
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