NVL text fade in
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
NVL text fade in
So you've faded in your background done the bold centre text and then suddenly the back ground goes dark and the text appears.
The question is how do I get a .n second transition from no novel box colour to full novel colour in when I start the dialogue as opposed to the jarring change you get by default.
I've tried faffing about with it but it just breaks. Or does something very different to what I expected/wanted (I did actually expect it to break, I'm not good with such things *pokes it*)
Using Version 5.6.3
The question is how do I get a .n second transition from no novel box colour to full novel colour in when I start the dialogue as opposed to the jarring change you get by default.
I've tried faffing about with it but it just breaks. Or does something very different to what I expected/wanted (I did actually expect it to break, I'm not good with such things *pokes it*)
Using Version 5.6.3
- PyTom
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Hm... how does:
ke "I'm a KanaCharacter" with dissolve
work? I'll look at this when I'm back from the dentist.
ke "I'm a KanaCharacter" with dissolve
work? I'll look at this when I'm back from the dentist.
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- PyTom
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Transitions are from the previously shown screen to the current one. So when you do a transition as part of a say statement, it'll go from the previously-shown screen (nothing) to the current one.
FWIW, I'm going to toss in nvl_show and nvl_hide functions, which will make this a little saner.
FWIW, I'm going to toss in nvl_show and nvl_hide functions, which will make this a little saner.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom
- PyTom
- Ren'Py Creator
- Posts: 15893
- Joined: Mon Feb 02, 2004 10:58 am
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Okay, I just implemented two functions: nvl_show and nvl_hide. Both of them take as an argument a transition, and show or hide the nvl_mode screen with that transition, as appropriate.
It'll be in 5.6.4, due out RSN.
It'll be in 5.6.4, due out RSN.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom
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