NVL text fade in

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Matt_D
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NVL text fade in

#1 Post by Matt_D » Wed Nov 15, 2006 11:38 am

So you've faded in your background done the bold centre text and then suddenly the back ground goes dark and the text appears.

The question is how do I get a .n second transition from no novel box colour to full novel colour in when I start the dialogue as opposed to the jarring change you get by default.

I've tried faffing about with it but it just breaks. Or does something very different to what I expected/wanted (I did actually expect it to break, I'm not good with such things *pokes it*)

Using Version 5.6.3

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PyTom
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#2 Post by PyTom » Wed Nov 15, 2006 11:59 am

Hm... how does:

ke "I'm a KanaCharacter" with dissolve

work? I'll look at this when I'm back from the dentist.
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#3 Post by Matt_D » Wed Nov 15, 2006 12:08 pm

heh so it was the same answer as the text with fade question, so now heres a question, why does that work? (I could hazard a guess but I shaln't)

Cheers

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#4 Post by PyTom » Wed Nov 15, 2006 1:05 pm

Transitions are from the previously shown screen to the current one. So when you do a transition as part of a say statement, it'll go from the previously-shown screen (nothing) to the current one.

FWIW, I'm going to toss in nvl_show and nvl_hide functions, which will make this a little saner.
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#5 Post by PyTom » Wed Nov 15, 2006 1:35 pm

Okay, I just implemented two functions: nvl_show and nvl_hide. Both of them take as an argument a transition, and show or hide the nvl_mode screen with that transition, as appropriate.

It'll be in 5.6.4, due out RSN.
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#6 Post by Matt_D » Wed Nov 15, 2006 1:36 pm

mmhmmm and ahh those would be just what the doctor ordered ^^

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#7 Post by monele » Wed Nov 15, 2006 3:33 pm

I planned to ask for these... I was too slow on this one ;). Yay :)

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