\(OAO)/ why can't renpy be fullscreened?[Solved!]

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kula1233
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\(OAO)/ why can't renpy be fullscreened?[Solved!]

#1 Post by kula1233 » Tue Apr 17, 2012 10:00 pm

;AA; it keeps on having this traceback!:

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
Exception: Could not set video mode.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "C:\Documents and Settings\root\Desktop\Renpy\renpy-6.13.11\renpy\bootstrap.py", line 296, in bootstrap
  File "C:\Documents and Settings\root\Desktop\Renpy\renpy-6.13.11\renpy\main.py", line 357, in main
  File "C:\Documents and Settings\root\Desktop\Renpy\renpy-6.13.11\renpy\main.py", line 98, in run
  File "C:\Documents and Settings\root\Desktop\Renpy\renpy-6.13.11\renpy\execution.py", line 279, in run
Exception: Could not set video mode.

Windows-XP-5.1.2600-SP3
Ren'Py 6.13.11.1715
A Feeling called love 0.0
and when I changed something in my options like this:

Code: Select all

    ## Should we start in fullscreen mode?

    config.default_fullscreen = True
and tried to go in window size again...

this popped out...

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
Exception: Could not set video mode.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "C:\Documents and Settings\root\Desktop\Renpy\renpy-6.13.11\renpy\bootstrap.py", line 296, in bootstrap
  File "C:\Documents and Settings\root\Desktop\Renpy\renpy-6.13.11\renpy\main.py", line 357, in main
  File "C:\Documents and Settings\root\Desktop\Renpy\renpy-6.13.11\renpy\main.py", line 98, in run
  File "C:\Documents and Settings\root\Desktop\Renpy\renpy-6.13.11\renpy\execution.py", line 279, in run
Exception: Could not set video mode.

Windows-XP-5.1.2600-SP3
Ren'Py 6.13.11.1715
A Feeling called love 0.0
;_; my notebook must be cursed...
Last edited by kula1233 on Tue Apr 17, 2012 11:20 pm, edited 1 time in total.
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Re: \(OAO)/ why can't renpy be fullscreened?

#2 Post by PyTom » Tue Apr 17, 2012 10:08 pm

log.txt would likely give the answer to what's going on.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom

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Re: \(OAO)/ why can't renpy be fullscreened?

#3 Post by kula1233 » Tue Apr 17, 2012 10:15 pm

PyTom wrote:log.txt would likely give the answer to what's going on.
o0o... what's a log text... ^^;;
The tears I held in, is not the same as the pain of seeing you go...

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Re: \(OAO)/ why can't renpy be fullscreened?

#4 Post by PyTom » Tue Apr 17, 2012 10:23 pm

There's a file, log.txt, created in the Ren'Py directory. It tells me interesting things about your video system.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom

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Re: \(OAO)/ why can't renpy be fullscreened?

#5 Post by kula1233 » Tue Apr 17, 2012 10:26 pm

oh wait, scratch that! i found the log.txt of my game! :D
(i just have to build distributions and etc... XDDD)

here's the log.txt:

Code: Select all

Wed Apr 18 10:37:59 2012
Windows-XP-5.1.2600-SP3
Ren'Py 6.13.11.1715
A Feeling called love 0.0

Couldn't import angle renderer:
Traceback (most recent call last):
  File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\display\core.py", line 1256, in make_draw
  File "renpy\angle\gldraw.pyo", line 12, in <module>
  File "renpy\angle\gldraw.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
Unknown renderer: angle

Windowed mode.
Screen sizes: virtual=(800, 600) physical=(800, 600)
Vendor: 'Intel'
Renderer: 'Intel 855GM'
Version: '1.3.0 - Build 4.14.10.3889'
Display Info: <VideoInfo(hw = 0, wm = 1,video_mem = 0
	     blit_hw = 0, blit_hw_CC = 0, blit_hw_A = 0,
	     blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
	     bitsize  = 32, bytesize = 4,
	     masks =  (16711680, 65280, 255, 0),
	     shifts = (16, 8, 0, 0),
	     losses =  (0, 0, 0, 8),
	     current_w = 1280, current_h = 768
>

Extensions:
    
    GL_3DFX_texture_compression_FXT1
    GL_ARB_multitexture
    GL_ARB_point_parameters
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_transpose_matrix
    GL_ARB_vertex_program
    GL_ARB_window_pos
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_cull_vertex
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_pixels
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_stencil_wrap
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_filter_anisotropic
    GL_IBM_texture_mirrored_repeat
    GL_NV_blend_square
    GL_NV_texgen_reflection
    GL_SGIS_generate_mipmap
    GL_WIN_swap_hint
Number of texture units: 4
Using fixed-function environment (clause 1).
Using copy RTT.
Using gl renderer.
Texture testing:
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
Performance test:
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.009000 seconds.
- Frame drawn at 0.087000 seconds.
- Frame drawn at 0.089000 seconds.
- Frame drawn at 0.147000 seconds.
- 0.147000 seconds to render 5 frames.

Fullscreen mode.
Screen sizes: virtual=(800, 600) physical=(1280, 768)
Vendor: 'Intel'
Renderer: 'Intel 855GM'
Version: '1.3.0 - Build 4.14.10.3889'
Display Info: <VideoInfo(hw = 0, wm = 1,video_mem = 0
	     blit_hw = 0, blit_hw_CC = 0, blit_hw_A = 0,
	     blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
	     bitsize  = 72, bytesize = 31,
	     masks =  (16711680, 65280, 255, 0),
	     shifts = (16, 8, 0, 0),
	     losses =  (98, 1, 0, 8),
	     current_w = 1280, current_h = 768
>

Extensions:
    
    GL_3DFX_texture_compression_FXT1
    GL_ARB_multitexture
    GL_ARB_point_parameters
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_transpose_matrix
    GL_ARB_vertex_program
    GL_ARB_window_pos
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_cull_vertex
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_pixels
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_stencil_wrap
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_filter_anisotropic
    GL_IBM_texture_mirrored_repeat
    GL_NV_blend_square
    GL_NV_texgen_reflection
    GL_SGIS_generate_mipmap
    GL_WIN_swap_hint
Number of texture units: 4
Using copy RTT.
Using gl renderer.
Texture testing:
- Incorrect pixel color in 64px texture: (ff, ff, ff)
Textures are not rendering properly.
Traceback (most recent call last):
  File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\execution.py", line 265, in run
  File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\ast.py", line 396, in execute
  File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\exports.py", line 701, in say
  File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\character.py", line 770, in __call__
  File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\character.py", line 664, in do_display
  File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\character.py", line 471, in display_say
  File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\ui.py", line 237, in interact
  File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\display\core.py", line 1799, in interact
  File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\display\core.py", line 2078, in interact_core
  File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\display\core.py", line 1365, in set_mode
Exception: Could not set video mode.
Traceback (most recent call last):
  File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\bootstrap.py", line 296, in bootstrap
  File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\main.py", line 357, in main
  File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\main.py", line 98, in run
  File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\execution.py", line 279, in run
Exception: Could not set video mode.
Deallocating textures.
Done deallocating textures.
About to quit GL.
Finished quit GL.

The tears I held in, is not the same as the pain of seeing you go...

Image

User avatar
PyTom
Ren'Py Creator
Posts: 15893
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: \(OAO)/ why can't renpy be fullscreened?

#6 Post by PyTom » Tue Apr 17, 2012 10:43 pm

Okay, this is telling me that your video card is not working properly. You probably want to install a newer version of the intel graphics drivers:

http://downloadcenter.intel.com/Detail_ ... 2&lang=eng

If that doesn't work, consider installing DirectX by running dxwebsetup.exe, which is found in the lib directory.

I will note that the 855GM is a 2003-era part, and Intel has discontinued support for it. So we can try our best, and if it doesn't work, it doesn't work.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom

User avatar
kula1233
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Posts: 24
Joined: Tue Mar 27, 2012 11:53 pm
Projects: The Library
Location: In a nightmare
Contact:

Re: \(OAO)/ why can't renpy be fullscreened?

#7 Post by kula1233 » Tue Apr 17, 2012 11:02 pm

PyTom wrote:Okay, this is telling me that your video card is not working properly. You probably want to install a newer version of the intel graphics drivers:

http://downloadcenter.intel.com/Detail_ ... 2&lang=eng

If that doesn't work, consider installing DirectX by running dxwebsetup.exe, which is found in the lib directory.

I will note that the 855GM is a 2003-era part, and Intel has discontinued support for it. So we can try our best, and if it doesn't work, it doesn't work.
;w; are you god??? THANK U SO MUCH!!! ;ww;, i'll try this, and if it doesnt work, i'll try other computers and laptops ;ww;
The tears I held in, is not the same as the pain of seeing you go...

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