(i just have to build distributions and etc... XDDD)
Code: Select all
Wed Apr 18 10:37:59 2012
Windows-XP-5.1.2600-SP3
Ren'Py 6.13.11.1715
A Feeling called love 0.0
Couldn't import angle renderer:
Traceback (most recent call last):
File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\display\core.py", line 1256, in make_draw
File "renpy\angle\gldraw.pyo", line 12, in <module>
File "renpy\angle\gldraw.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
Unknown renderer: angle
Windowed mode.
Screen sizes: virtual=(800, 600) physical=(800, 600)
Vendor: 'Intel'
Renderer: 'Intel 855GM'
Version: '1.3.0 - Build 4.14.10.3889'
Display Info: <VideoInfo(hw = 0, wm = 1,video_mem = 0
blit_hw = 0, blit_hw_CC = 0, blit_hw_A = 0,
blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
bitsize = 32, bytesize = 4,
masks = (16711680, 65280, 255, 0),
shifts = (16, 8, 0, 0),
losses = (0, 0, 0, 8),
current_w = 1280, current_h = 768
>
Extensions:
GL_3DFX_texture_compression_FXT1
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix
GL_ARB_vertex_program
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_cull_vertex
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_IBM_texture_mirrored_repeat
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_WIN_swap_hint
Number of texture units: 4
Using fixed-function environment (clause 1).
Using copy RTT.
Using gl renderer.
Texture testing:
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
Performance test:
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.009000 seconds.
- Frame drawn at 0.087000 seconds.
- Frame drawn at 0.089000 seconds.
- Frame drawn at 0.147000 seconds.
- 0.147000 seconds to render 5 frames.
Fullscreen mode.
Screen sizes: virtual=(800, 600) physical=(1280, 768)
Vendor: 'Intel'
Renderer: 'Intel 855GM'
Version: '1.3.0 - Build 4.14.10.3889'
Display Info: <VideoInfo(hw = 0, wm = 1,video_mem = 0
blit_hw = 0, blit_hw_CC = 0, blit_hw_A = 0,
blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
bitsize = 72, bytesize = 31,
masks = (16711680, 65280, 255, 0),
shifts = (16, 8, 0, 0),
losses = (98, 1, 0, 8),
current_w = 1280, current_h = 768
>
Extensions:
GL_3DFX_texture_compression_FXT1
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix
GL_ARB_vertex_program
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_cull_vertex
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_IBM_texture_mirrored_repeat
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_WIN_swap_hint
Number of texture units: 4
Using copy RTT.
Using gl renderer.
Texture testing:
- Incorrect pixel color in 64px texture: (ff, ff, ff)
Textures are not rendering properly.
Traceback (most recent call last):
File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\execution.py", line 265, in run
File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\ast.py", line 396, in execute
File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\exports.py", line 701, in say
File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\character.py", line 770, in __call__
File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\character.py", line 664, in do_display
File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\character.py", line 471, in display_say
File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\ui.py", line 237, in interact
File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\display\core.py", line 1799, in interact
File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\display\core.py", line 2078, in interact_core
File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\display\core.py", line 1365, in set_mode
Exception: Could not set video mode.
Traceback (most recent call last):
File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\bootstrap.py", line 296, in bootstrap
File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\main.py", line 357, in main
File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\main.py", line 98, in run
File "C:\Documents and Settings\root\Desktop\Renpy\Feeling_Love-win32\Feeling_Love-win32\renpy\execution.py", line 279, in run
Exception: Could not set video mode.
Deallocating textures.
Done deallocating textures.
About to quit GL.
Finished quit GL.