about design and .exe file
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
about design and .exe file
hello!
sorry for making a new thread, but I'd like to know something about design and generating .exe file.
About .exe file:
in Ren'Py, isn't it possible to make an only .exe file, without files of images and sounds? I'm afraid with a possibility of someone copying these things...I would like to have a .exe file including everything.
Is it possible??
About design:
I'd like to use image buttons on the menu screen, as on preference screen, etc.
I also would like to use the image which is game background at the moment the user want to save.
How can I do that, if they're possible?
thanks,
k i r a
sorry for making a new thread, but I'd like to know something about design and generating .exe file.
About .exe file:
in Ren'Py, isn't it possible to make an only .exe file, without files of images and sounds? I'm afraid with a possibility of someone copying these things...I would like to have a .exe file including everything.
Is it possible??
About design:
I'd like to use image buttons on the menu screen, as on preference screen, etc.
I also would like to use the image which is game background at the moment the user want to save.
How can I do that, if they're possible?
thanks,
k i r a
- PyTom
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Re: about design and .exe file
No. But you can archive the images and sounds into an archive file, which would make it harder for people to access them. (This accomplishes the same goal in a different way.)k i r a wrote:in Ren'Py, isn't it possible to make an only .exe file, without files of images and sounds? I'm afraid with a possibility of someone copying these things...I would like to have a .exe file including everything.
Is it possible??
I'd need to look into this.I'd like to use image buttons on the menu screen, as on preference screen, etc.
IIRC, this should work, as long as you make the background image for the menu totally or partially transparent.I also would like to use the image which is game background at the moment the user want to save.
How can I do that, if they're possible?
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
Re: about design and .exe file
Try this software, molebox.k i r a wrote:
About .exe file:
in Ren'Py, isn't it possible to make an only .exe file, without files of images and sounds? I'm afraid with a possibility of someone copying these things...I would like to have a .exe file including everything.
Is it possible??
http://www.molebox.com/
I'm in love, so I have no time for game making:)
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- Eileen-Class Veteran
- Posts: 1314
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- itch: watercolorheart
- Location: Florida
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I tried to use MoleBox, but I got this curious message:
(I know it's outdated, but ... oh well. I started it a while back, you know? And it's hard for this old dog to learn new tricks until NaNoReno or something ... )
... is it because of compression, perhaps? I tried deleting the .rpy and only leaving .rpyc in case that was the problem, but no such luck. .
Mole also comes with a help file, but it did not shed any light on it so I thought I would take my technical question here. And, yes, everything seems to pack fine; I even drag and down the folders so that the heirachy is exactly the same.
So I wonder what's confusing the Ren'Py run_game.exe when it launches fine from the original folder but not from the new .exe file I made?
Code: Select all
I'm sorry, but an exception occured while executing your Ren'Py
script.
ScriptError: Name ('game/script.rpy', 1165799107, 74) is defined twice: at game/script.rpy:4 and game/script.rpy:4.
While loading the script.
-- Full Traceback ------------------------------------------------------------
File "C:\_Controlled Chaos\renpy\bootstrap.py", line 121, in bootstrap
File "C:\_Controlled Chaos\renpy\main.py", line 254, in main
File "C:\_Controlled Chaos\renpy\script.py", line 318, in load_script
File "C:\_Controlled Chaos\renpy\script.py", line 118, in __init__
File "C:\_Controlled Chaos\renpy\script.py", line 220, in load_file
ScriptError: Name ('game/script.rpy', 1165799107, 74) is defined twice: at game/script.rpy:4 and game/script.rpy:4.
While loading the script.
Ren'Py Version: Ren'Py 5.5.4
... is it because of compression, perhaps? I tried deleting the .rpy and only leaving .rpyc in case that was the problem, but no such luck. .
Mole also comes with a help file, but it did not shed any light on it so I thought I would take my technical question here. And, yes, everything seems to pack fine; I even drag and down the folders so that the heirachy is exactly the same.
So I wonder what's confusing the Ren'Py run_game.exe when it launches fine from the original folder but not from the new .exe file I made?
I'm not even the same person anymore
- PyTom
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I don't know enough about MoleBox to even try to diagnose this... this is the problem you get when you have two .rpy or .rpyc files with the same names in different directories.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
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- Organization: Watercolorheart Studios
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I haven't encountered this situation...
And, in fact, I didn't pack all the files into one EXE, I just packed the GAME and COMMON directory , excluding font and .rpy. Notice, you should change these tow packages' name for further need.
And, of course, you shouldn't pack the SAVE directory. 'cause you can't write things into a packed file. So, you have to make a new folder named GAME. And you also have to make another new folder named COMMON, then put the font into it.
this is my experience, maybe will give you some clue.
And, in fact, I didn't pack all the files into one EXE, I just packed the GAME and COMMON directory , excluding font and .rpy. Notice, you should change these tow packages' name for further need.
And, of course, you shouldn't pack the SAVE directory. 'cause you can't write things into a packed file. So, you have to make a new folder named GAME. And you also have to make another new folder named COMMON, then put the font into it.
this is my experience, maybe will give you some clue.
I'm in love, so I have no time for game making:)
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- Eileen-Class Veteran
- Posts: 1314
- Joined: Mon Sep 19, 2005 2:15 am
- Completed: Controlled Chaos / Sum of the Parts / "that" Midna game with ZONEsama
- Projects: Sparse Series/Oddments Shop original cartoon in Pevrea; Cybernetic Duels (fighting game); Good Vibin'
- Organization: Watercolorheart Studios
- IRC Nick: BCS
- Tumblr: adminwatercolor
- Deviantart: itsmywatercolorheart
- Github: Watercolordevdev
- Skype: heartnotes
- Soundcloud: Watercollider
- itch: watercolorheart
- Location: Florida
- Contact:
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