Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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saguaro
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#1
Post
by saguaro » Fri Jun 08, 2012 11:35 pm
I was hoping I could achieve this with ATL so I wouldn't have to make an animation. I have a clock face and a separate minute and hour hand, and I am layering the images and using transforms on the hands. This was the last thing I tried:
Code: Select all
transform timeforward:
alignaround (0.5, 0.5)
linear 1.0 clockwise circles 2
I can't figure out how to (or if I can) anchor the minute and hour hands to the center and have them rotate. Any help is much appreciated.
Last edited by
saguaro on Sat Jun 09, 2012 1:05 pm, edited 1 time in total.
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PyTom
- Ren'Py Creator
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#2
Post
by PyTom » Sat Jun 09, 2012 1:10 am
I suspect the easiest way would be to just have the face, hour hand, and minute hand all be the same (square) size, and then rotate them all.
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saguaro
- Miko-Class Veteran
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#3
Post
by saguaro » Sat Jun 09, 2012 1:04 pm
Thanks, PyTom. I tried using rotate before, but I was Doing It Wrong (TM). I figured out how to use it properly. This is the solution:
Code: Select all
image clock:
"images/clock/clockface.png"
yalign 0.5 xalign 0.5
image minutes = "images/clock/minutehand.png"
image hours = "images/clock/hourhand.png"
transform timeforwardhours:
xalign 0.5 yalign 0.5
block:
rotate 0
linear 60.0 rotate 360
repeat
transform timeforwardminutes:
xalign 0.5 yalign 0.5
block:
rotate 0
linear 5.0 rotate 360
repeat
There might be a more efficient way to write that, but this way I can use transforms that go clockwise or counter-clockwise. (To go backwards, just set the second rotate to -360.)
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