Um, hello!
I'm trying to make a visual novel right now, and I wanted to have multiple endings. Well, I do know how to make multiple endings, but this is my problem...
(I don't know how to explain this well, sorry.)
I plan to have something like RE: Alistair where you can choose where to go for the day. My story has 5 "bachelors" and of course, they have their own endings that depend on a point system; where you always go to and the choices you make. I got up to the 5th day planning out each event until I realized, what if the player went to the library the first day, then she would meet this guy and if she went there again the 2nd day then they would continue being friends. But if she went to the, say, gym, the first day and then went to the library the 2nd day, then the conversation in the library.rpy would still be the same conversation she would have if she went to the library the first day. Which is so wrong, because it would leave the player confused.
This is how I designed it:
(example:)
Code: Select all
menu:
"Where should I go today?"
"Library":
call library1
"Gym"
call gym1
"Classroom"
call room1
#2nd day
menu:
"Where should I go today?"
"Library":
call library2
"Gym"
call gym2
"Classroom"
call room2I am aware that my question isn't really about making multiple endings... tee-hee, I'm just wondering if anyone could help me make a day planner or anything. -_- I'm new to this stuff, and I'm sorry for being so naive. I just really want to use some kind of "planner" like the one in Alistair...
