Very Simple Point-Based Game, well not for me anyway :)...

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DaveC64
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Very Simple Point-Based Game, well not for me anyway :)...

#1 Post by DaveC64 » Sat Jun 30, 2012 6:19 am

Hi everyone :)

I would like to include a very simply points system in my game, but I just can't seem to figure it out... :?

Here is my code:

At the beginning of the game

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# The game starts here.
label start:
    $ Jane_love_point = 0
    $ Jess_love_point = 0
    $ Jem_love_point = 0
    
    scene bg door
    with Dissolve(.5)
Where the love point comes in

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        Jane "Wooh... what have you got in that bag boy, it weighs a ton!"
        
        T "Just all of my stuff... Well at least you known I don't have it stuffed full of Blow-up Dolls"
        
        $ Jane_love_point += 1
        
        show Jane
        
        "Janes smiles at Tom again"
Where I want that love point to have an affect

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    if Jane_love_point +1:
        
         Jane "Ye... He is seems like a nice lad."
        
         Jess "Ye ye... but is he NICE NICE???"
    
    else: 
        
        Jane "Well he seems ok I geuss..."
        
        Jess "Just OK???..."
Any help would be great thanks guys.

Cheers

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rinrin
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Re: Very Simple Point-Based Game, well not for me anyway :).

#2 Post by rinrin » Sat Jun 30, 2012 6:31 am

It's this part:

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    if Jane_love_point +1
It should be:

Code: Select all

    if Jane_love_point >= 1

DaveC64
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Re: Very Simple Point-Based Game, well not for me anyway :).

#3 Post by DaveC64 » Sat Jun 30, 2012 7:24 am

YES that works!!! thanks, :D

How would I do a range, say form 5 love points to 10 at activate a menu???

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rinrin
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Re: Very Simple Point-Based Game, well not for me anyway :).

#4 Post by rinrin » Sat Jun 30, 2012 8:04 am

Something like:

Code: Select all

if Jane_love_point >= 5 and Jane_love_point <= 10
I'm not entirely sure what you mean by the menu activation part? Adding an choice to the menu that only appears if the points are between 5 and 10?

DaveC64
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Re: Very Simple Point-Based Game, well not for me anyway :).

#5 Post by DaveC64 » Sat Jun 30, 2012 11:11 am

rinrin wrote:Something like:

Code: Select all

if Jane_love_point >= 5 and Jane_love_point <= 10
Thanks again :)

Just to check we are on the right lines, if a player got 8 love points, would that activate that bit of code you gave?
rinrin wrote:I'm not entirely sure what you mean by the menu activation part? Adding an choice to the menu that only appears if the points are between 5 and 10?
I just mean really to turn on certain bits of text or other menus using the 'if' and 'else' code within the love points the player may have earn so far.

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rinrin
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Re: Very Simple Point-Based Game, well not for me anyway :).

#6 Post by rinrin » Sat Jun 30, 2012 11:23 am

DaveC64 wrote:Just to check we are on the right lines, if a player got 8 love points, would that activate that bit of code you gave?
Yes, that should work.

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Re: Very Simple Point-Based Game, well not for me anyway :).

#7 Post by DaveC64 » Sat Jun 30, 2012 5:24 pm

Thanks for all your help Rinrin :)

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Re: Very Simple Point-Based Game, well not for me anyway :).

#8 Post by rinrin » Sun Jul 01, 2012 12:26 am

You're welcome :)

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