Some newbie questions
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Some newbie questions
I'm new here, and I have some questions to ask, since I couldn't find anything in the online tutorials/documentation. xD;
1. How do you make background of the image portrait transparent? I've looked at the demo, and some games that are vievable, and couldn't find this.
2. How big would be frame for the message box, if I wanted to make my own, and would it be possible to make it half-transparent, as is the default one? Would it be possible to make it consist two images - one for a frame, and one for the background?
3. Are there any branching games with vievable code? I would like to see it for learning purposes, nothing more (I'm the "open it and see how it works" type of person). And how many Ren'Py code files (.rpy files) can be used in a game? How the game itself determines which one to run first, and which one to choose?
Oh, and I've encountered a problem with Ren'Py launcher... when I start it, and choose "Edit script" it shows only text "Editor with ... scripts loaded" but doesn't do anything. I have to open the files manually.
PS. Sorry for my Engrish ^^;
1. How do you make background of the image portrait transparent? I've looked at the demo, and some games that are vievable, and couldn't find this.
2. How big would be frame for the message box, if I wanted to make my own, and would it be possible to make it half-transparent, as is the default one? Would it be possible to make it consist two images - one for a frame, and one for the background?
3. Are there any branching games with vievable code? I would like to see it for learning purposes, nothing more (I'm the "open it and see how it works" type of person). And how many Ren'Py code files (.rpy files) can be used in a game? How the game itself determines which one to run first, and which one to choose?
Oh, and I've encountered a problem with Ren'Py launcher... when I start it, and choose "Edit script" it shows only text "Editor with ... scripts loaded" but doesn't do anything. I have to open the files manually.
PS. Sorry for my Engrish ^^;
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Re: Some newbie questions
For both of these, you want to add the transparency in an image editor that supports it, like the GIMP. I'm not sure what the difference between the frame and the background is... could you explain?mms wrote:1. How do you make background of the image portrait transparent? I've looked at the demo, and some games that are vievable, and couldn't find this.
2. How big would be frame for the message box, if I wanted to make my own, and would it be possible to make it half-transparent, as is the default one? Would it be possible to make it consist two images - one for a frame, and one for the background?
For the roundrect theme, the message box is expected to be 788x138.
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Code: Select all
3. Are there any branching games with vievable code? I would like to see it for learning purposes, nothing more (I'm the "open it and see how it works" type of person). And how many Ren'Py code files (.rpy files) can be used in a game? How the game itself determines which one to run first, and which one to choose?
3b. The number is unlimited.
3c. All init blocks are run, and then control is passed to the "start" label. You can only have one of each label in the game.
What platform are you on? Could you take a screenshot showing the problem?Oh, and I've encountered a problem with Ren'Py launcher... when I start it, and choose "Edit script" it shows only text "Editor with ... scripts loaded" but doesn't do anything. I have to open the files manually.
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Re: Some newbie questions
So i can have jump in main script.rpy to a label in other rpy file???PyTom wrote:
3c. All init blocks are run, and then control is passed to the "start" label. You can only have one of each label in the game.
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Thanks^^
My comp - Windows98, PentiumII 400,128mb Ram...
And here's the screenshot => http://anmidia.sitesled.com/misc/Problem01.jpg
As for the frame with background.... first we have the frame
then the background
And how it looks in RPGmaker game (ignore the scary graphic^^; )
My comp - Windows98, PentiumII 400,128mb Ram...
And here's the screenshot => http://anmidia.sitesled.com/misc/Problem01.jpg
As for the frame with background.... first we have the frame
then the background
And how it looks in RPGmaker game (ignore the scary graphic^^; )
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