Ren'Py on the DS

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Message
Author
vlint
Regular
Posts: 115
Joined: Tue Oct 09, 2007 7:44 pm
Contact:

Ren'Py an the EEE PC

#16 Post by vlint » Fri Jan 25, 2008 12:05 am

PyTom wrote:
3) How easy it is to port to.

Some of the platforms I'm considering are:

- Linux amd64 - What I actually develop under, this will be a supported platform in 6.7.
- Mac x86 - Will port to this when I save up for a mac.
- PS3 Linux - A really easy port, although I don't really care to spend the money on a PS3 quite yet. But I will get one sometime between now and 2029. (I bet a friend of mine a PS3 on something we can only evaluate in 2029.)
- Windows Mobile - A really hard port, last time I looked into it.
Has anyone ever tried Ren'Py on the default setup for an EEE PC? It uses a somewhat modified form of Xandros Linux. It doesn't sound like it would be too hard to fit Ren'Py for it, if it doesn't work currently, since it is Linux. Anyway, for the curious, EEE PCs are like miniature laptops (less than a pound in weight).

User avatar
PyTom
Ren'Py Creator
Posts: 15893
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py an the EEE PC

#17 Post by PyTom » Fri Jan 25, 2008 12:41 am

vlint wrote:Has anyone ever tried Ren'Py on the default setup for an EEE PC? It uses a somewhat modified form of Xandros Linux. It doesn't sound like it would be too hard to fit Ren'Py for it, if it doesn't work currently, since it is Linux. Anyway, for the curious, EEE PCs are like miniature laptops (less than a pound in weight).
I haven't tried it... but I don't see why it wouldn't work. You might have to use imouto-mode to scale down games so they fit on the 800x480 screen.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom

User avatar
Twar3Draconis
Regular
Posts: 129
Joined: Thu Apr 19, 2007 12:07 am
Location: Michigan, United States, Terra
Contact:

Re: Ren'Py on the DS

#18 Post by Twar3Draconis » Wed Jan 30, 2008 12:37 pm

This is pretty interesting. I'm looking into this, and I've found that Stackless Python 2.5 for DS isn't able to use the hardware. Seeing that, I pretty much jumped over the LUA. I'm going to try and make some kind of framework/template code for developing Visual Novels under DSLua. I've already started, but development is pretty slow since I can't get Auto-start working with DSLua, and DSLua ver 0.7 doesn't have emulator support, so I'll have to wait for my R4DS to get here.
Image

vlint
Regular
Posts: 115
Joined: Tue Oct 09, 2007 7:44 pm
Contact:

Re: Ren'Py on the DS

#19 Post by vlint » Thu Jan 31, 2008 12:59 am

Twar3Draconis wrote:This is pretty interesting. I'm looking into this, and I've found that Stackless Python 2.5 for DS isn't able to use the hardware. Seeing that, I pretty much jumped over the LUA. I'm going to try and make some kind of framework/template code for developing Visual Novels under DSLua. I've already started, but development is pretty slow since I can't get Auto-start working with DSLua, and DSLua ver 0.7 doesn't have emulator support, so I'll have to wait for my R4DS to get here.
Funny how you should mention Lua. I've learned of it within a month of now. It seems like a pretty cool scripting/programming language: supposedly the fastest (at least the fastest that isn't a derivative of Lua). I thought it would be cool if someone did a visual novel engine with this.

Anyway, I'm just musing and such.

Would this work on other platforms than the DS? Normal Lua can work in Windows, Linux and so forth, though I understand it generally needs to be compiled instead of 'installed', and so this might cause cross-platform problems, unless I make a mistake here (which is likely enough).

I wonder if they have WxLua for the DS.

User avatar
Twar3Draconis
Regular
Posts: 129
Joined: Thu Apr 19, 2007 12:07 am
Location: Michigan, United States, Terra
Contact:

Re: Ren'Py on the DS

#20 Post by Twar3Draconis » Fri Feb 01, 2008 10:32 pm

The limitations of the DS are kinda in the way (256 BMP, converted to .pal and .raw). I may check out C++ as well, but Lua should be cross-platform, although applications may need to be altered. DSLua and PSPLua use a bit of custom code, I believe.

Update: I've gotten most of the core items down. At most, it won't be as powerful or customizable as RenPy, but it will do.

Here's a shot for progress. Gonna add textboxes and touch screen support next. Current goal is at least being able to make a Kinetic Novel.

Image
Image

User avatar
yummy
Miko-Class Veteran
Posts: 733
Joined: Fri Jul 07, 2006 9:58 pm
Projects: Suna to Majo
Location: France
Contact:

Re: Ren'Py on the DS

#21 Post by yummy » Sun Feb 03, 2008 12:20 pm

Twar3Draconis wrote:The limitations of the DS are kinda in the way (256 BMP, converted to .pal and .raw).
As you already know (or not), DSLua can use BMP, JPG and gif image formats (not only BMP). Actually, *.pal and *.raw are both file formats widely used by any nintendo device (at least for the SNES games). I don't think it's much a surprise the DS uses them too.
I'm more concerned about the image size, how far you can limit the number of colors, how much is the maximum file size...

In the latest DSLua build (0.7), they added the dldi feature so that it works on any linker. So maybe there's not really a problem with how much your graphics weight (I might be wrong there).

Anyway, way to go Twar3Draconis. This looks awesome. There are some commercial dating game on the DS but either in japanese (there's even a tokimeki love for girls where you can get "skinship" with the boys *eek*) or in english (only one as far as I know), but no homebrew one !

Damn, I should work on my game instead of playing around this...

User avatar
Twar3Draconis
Regular
Posts: 129
Joined: Thu Apr 19, 2007 12:07 am
Location: Michigan, United States, Terra
Contact:

Re: Ren'Py on the DS

#22 Post by Twar3Draconis » Sun Feb 03, 2008 2:09 pm

As of now, I'm using DSLua 0.6. The lack of GBFS support on 0.7 is kinda driving me away, as it's what I use for testing.
Image

User avatar
DaFool
Lemma-Class Veteran
Posts: 4171
Joined: Tue Aug 01, 2006 12:39 pm
Contact:

Re: Ren'Py on the DS

#23 Post by DaFool » Mon Feb 04, 2008 12:01 am

I hope to one day use the Ren'Py Launcher to build distros for a handheld, though I do not have one.

User avatar
Twar3Draconis
Regular
Posts: 129
Joined: Thu Apr 19, 2007 12:07 am
Location: Michigan, United States, Terra
Contact:

Re: Ren'Py on the DS

#24 Post by Twar3Draconis » Tue May 27, 2008 12:20 am

Not exactly Ren'Py on ds, but there is a Visual Novel engine for the DS now.

http://digital-haze.net/vnds.php
Image

ButtercupSaiyan is too lazy to sign in

Re: Ren'Py on the DS

#25 Post by ButtercupSaiyan is too lazy to sign in » Tue May 27, 2008 8:21 am

Looks like it is possible after all ... It'd be awesome having a specialized Ren'Py: Micro version that uses the LUA language ... :lol:

User avatar
Jake
Support Hero
Posts: 3826
Joined: Sat Jun 17, 2006 7:28 pm
Contact:

Re: Ren'Py on the DS

#26 Post by Jake » Tue May 27, 2008 10:48 am

Twar3Draconis wrote:Not exactly Ren'Py on ds, but there is a Visual Novel engine for the DS now.

http://digital-haze.net/vnds.php
Care to describe what's actually on that page, or is there a mirror somewhere? It's just that whichever child runs digital-haze.net has decided to block access from customers of my ISP 'cause he doesn't like something the CEO said...
Server error: user 'Jake' not found

User avatar
Twar3Draconis
Regular
Posts: 129
Joined: Thu Apr 19, 2007 12:07 am
Location: Michigan, United States, Terra
Contact:

Re: Ren'Py on the DS

#27 Post by Twar3Draconis » Tue May 27, 2008 4:19 pm

This is somewhat of a mirror: http://ds.qj.net/DS-Visual-Novel-Reader ... aid/120560

It has the file for download, as well as some info.
Image

Watercolorheart
Eileen-Class Veteran
Posts: 1314
Joined: Mon Sep 19, 2005 2:15 am
Completed: Controlled Chaos / Sum of the Parts / "that" Midna game with ZONEsama
Projects: Sparse Series/Oddments Shop original cartoon in Pevrea; Cybernetic Duels (fighting game); Good Vibin'
Organization: Watercolorheart Studios
IRC Nick: BCS
Tumblr: adminwatercolor
Deviantart: itsmywatercolorheart
Github: Watercolordevdev
Skype: heartnotes
Soundcloud: Watercollider
itch: watercolorheart
Location: Florida
Contact:

Re: Ren'Py on the DS

#28 Post by Watercolorheart » Thu May 29, 2008 7:05 pm

:shock: I want to buy all that homebrew crap just to try this ... if this can run them, we need something to MAKE them!
I'm not even the same person anymore

User avatar
luminarious
Veteran
Posts: 353
Joined: Thu May 01, 2008 1:12 pm
Projects: Winter, winter
Location: Estonia
Contact:

Re: Ren'Py on the DS

#29 Post by luminarious » Fri May 30, 2008 3:18 am

Another handheld console to consider is the Pandora - http://openpandora.org/
Not until it gets officially released, of course.

It'll run Linux on an Arm processor; screen is 800*480, so plenty big. Technically it seems like a good platform for Renpy, hopefully it gets enough popularity to justify a port.. :)

User avatar
DaFool
Lemma-Class Veteran
Posts: 4171
Joined: Tue Aug 01, 2006 12:39 pm
Contact:

Re: Ren'Py on the DS

#30 Post by DaFool » Fri May 30, 2008 3:50 am

Is there a PC port of "Anon's Nice Day"? I never heard of that VN and am curious what the heck it is about.

Oh crap... Baaaaad....

Post Reply

Who is online

Users browsing this forum: Bing [Bot]