Ren'Py on the DS

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Tau
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Re: Ren'Py on the DS

#46 Post by Tau » Mon Jun 09, 2008 6:26 pm

I'll upload it for you. Here's the VNDS archive and True Remembrance, one of the games that was ported. I hope this helps.
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Twar3Draconis
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Re: Ren'Py on the DS

#47 Post by Twar3Draconis » Mon Jun 09, 2008 10:13 pm

I don't believe that would help much, since the specification for the .scr file is on that site.

More so interesting might be ONScripter on the DS.
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Re: Ren'Py on the DS

#48 Post by Guest » Thu Jun 12, 2008 6:52 am

Twar3Draconis wrote:I don't believe that would help much, since the specification for the .scr file is on that site.

More so interesting might be ONScripter on the DS.
Documentation + source code are included in the downloads

And ONScripter can't be ported to the DS without rewriting the entire program. Writing a new engine and then porting ONScripter novels is considerably less work.

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Twar3Draconis
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Re: Ren'Py on the DS

#49 Post by Twar3Draconis » Fri Jun 13, 2008 11:03 pm

There WAS a port of ONScripter, but socam seems to have taken it, as well as his/her blog off of hatena.
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Re: Ren'Py on the DS

#50 Post by Gau_Veldt » Sat Jun 14, 2008 7:39 pm

LVUER wrote:May be because DS uses cartridge system (which loads very fast), it doesn't need big memory?
ROM is actually far slower than RAM. But the thing is games on carts don't 'load' as they are permanently mapped into the memory space. The carts are the "big memory" as there is typically at least 10-to-1 more ROM available than RAM. The only 'loading' that happens is typically the game's graphics and sound since the ROM is too slow to handle those directly.

ROM has data density, RAM has speed.

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Re: Ren'Py on the DS

#51 Post by Jake » Sun Jun 15, 2008 2:46 pm

Gau_Veldt wrote: ROM is actually far slower than RAM.
It's a relative thing, remember - ROM loads 'a bit' slower than RAM in the grand scheme of things. Compared to - say - an optical drive, it's blazingly fast still. Don't several DS titles stream video off the cart?

(And there's nothing physical about RAM or ROM that means ROM has to necessarily be slower; it just happens to be in this one platform.)
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ficedula
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Re: Ren'Py on the DS

#52 Post by ficedula » Sun Jun 15, 2008 3:33 pm

Plus, of course, DS cartridges aren't ROM mapped into the console's address space - they're basically block devices not unlike flash cards. The only reason loading is so fast (and that rather depends on the game!) is because the cartridge isn't too slow, and you're simply not shuffling very much data around at all.

(GBA cartridges were address mapped ROM, as it happens, but the GBA had even less RAM - only 256KB main memory - so it really needed ROM.)

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Re: Ren'Py on the DS

#53 Post by shadowchicken477 » Wed Jun 18, 2008 8:39 pm

hey Pytom, I have a ps3, and if your interested with the whole ps3 linux thing, ill be your guinea pig for it
"You try, you try, you fail, you fail, but the only true failure is when you stop trying." -Unknown

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