Centering Text in Namebox

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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FatUnicornGames
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Re: Centering Text in Namebox

#16 Post by FatUnicornGames » Mon Jul 16, 2012 1:20 am

DragoonHP wrote:Jump around?

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DragoonHP
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Re: Centering Text in Namebox

#17 Post by DragoonHP » Mon Jul 16, 2012 1:29 am

Make a new test build and see if the problem persists.
(Because I just checked it on my pc and the position remains same)

Also, if the problem persists, can you upload that test build?

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Re: Centering Text in Namebox

#18 Post by serene-artist » Wed Jul 18, 2012 10:39 pm

DragoonHP wrote:Change

Code: Select all

id "who"
to

Code: Select all

id "who" xalign .5
in the else block in screen.rpy under screen say.
This completely worked for me, thank you so much!
I'm really grateful :)
Too bad it's not working for FatUnicornGames. :(
Hopefully it works out, and if I can help with anything, I'll try!

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Re: Centering Text in Namebox

#19 Post by Hijiri » Thu Jul 19, 2012 11:17 pm

Maybe she should try exact values? Ex: (.56, .54, .49, etc)
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FatUnicornGames
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Re: Centering Text in Namebox

#20 Post by FatUnicornGames » Fri Jul 20, 2012 3:02 am

Hijiri wrote:Maybe she should try exact values? Ex: (.56, .54, .49, etc)

I'll give that a go when I get a chance.
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Re: Centering Text in Namebox

#21 Post by Ringonoki » Fri Sep 14, 2012 8:09 am

Serene-artist, thank you for sharing this advice.It helped me too :D
FatUnicornGames, did you set show_two_window=True in a character definition block?
It may look like that:

Code: Select all

define d = Character('YourCharVame', show_two_window=True)

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