Curious, does it behave like this? I've been noticing that problem for several versions, now. Although I've yet to actually perform the upgrade/reinstall I'm planning, so it could potentially still be 'fixed' by that.DaFool wrote:A real problem this time, I think. The auto-skip works many times but often stops at indeterminate times.
Ren'Py 5.6.6 Released
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I think its related.Jake wrote:Curious, does it behave like this? I've been noticing that problem for several versions, now. Although I've yet to actually perform the upgrade/reinstall I'm planning, so it could potentially still be 'fixed' by that.DaFool wrote:A real problem this time, I think. The auto-skip works many times but often stops at indeterminate times.
My specs:
P4 1.3Ghz 256MB, Nvidia Geforce2 MX 32, SB Value, WinXP Pro SP1
It just...stutters...I guess. I didn't notice until very recently because its only very recently that I'm doing the bulk of script testing.
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Sound or the abscence thereof
I'm not getting sound on my debian system
It works in XMMS and everywhere else.
I'm only running one sound app at a time (crappy one-voice onboard)
Sound also works in other applications using SDL (such as Gambas) so I don't know where the trouble is in this case.
It works in XMMS and everywhere else.
I'm only running one sound app at a time (crappy one-voice onboard)
Sound also works in other applications using SDL (such as Gambas) so I don't know where the trouble is in this case.
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I don't want to make policy decisions as to what is and is not included in the archives. If the file is on disk (like the .rpy files), then I include it. I only exclude obviously incorrect files. This simplifies the packager as well, reducing the amount of testing I need to do.
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Mmm... My only grief about this is that it forces you to remove them manually, then package, then put them back. Assuming you forgot something (as it always happens on releases), you'll be doing that a few times ^^;. Add to it the media files (rpa archives staying, sources put aside) and we have a little release dance .
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Well, there's also the issue that I'd rather that people include the .rpy files in their releases.
Well, maybe I'll go and take the existing code, and make the file extensions to exclude something that can be configured.
Well, maybe I'll go and take the existing code, and make the file extensions to exclude something that can be configured.
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Oh, okay. Didn't know that ^^;. In any case, while I understand the "open source" motivation behind this (that's what it is, right?), maybe creators should still decide about that. Obviously, if they don't want the RPY to be shipped with the game, they'll remove them... by hand. It just makes this frustrating and not an argument in favor of leaving rpy files .Well, there's also the issue that I'd rather that people include the .rpy files in their releases.
In a way, Ren'Py popularity could be built through such freedom too, maybe?
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Yeah, and I realize I was being a jerk about it, so I just added an ignore extensions prompt to the packaging process.
So much for my tightly constrained evil.
So much for my tightly constrained evil.
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Re: Sound or the abscence thereof
Has no one else had sound issues in Linux?gauveldt wrote:I'm not getting sound on my debian system
It works in XMMS and everywhere else.
I'm only running one sound app at a time (crappy one-voice onboard)
Sound also works in other applications using SDL (such as Gambas) so I don't know where the trouble is in this case.
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I develop Ren'Py on Linux, and haven't had any sound problems.
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Compiled in, we have:
alsa - requires libasound.so.2 to be on your system.
arts - requires libartsc.so.0
esd - requires libesd.so.0
dsp/dma - no requirements (uses OSS devices)
There are also disk and dummy drivers.
IIRC, you can use the SDL_AUDIODRIVER environment variable to change the driver that's used.
alsa - requires libasound.so.2 to be on your system.
arts - requires libartsc.so.0
esd - requires libesd.so.0
dsp/dma - no requirements (uses OSS devices)
There are also disk and dummy drivers.
IIRC, you can use the SDL_AUDIODRIVER environment variable to change the driver that's used.
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Could you add a log or something so driver load failures could be discovered?PyTom wrote:Compiled in, we have:
alsa - requires libasound.so.2 to be on your system.
arts - requires libartsc.so.0
esd - requires libesd.so.0
dsp/dma - no requirements (uses OSS devices)
There are also disk and dummy drivers.
IIRC, you can use the SDL_AUDIODRIVER environment variable to change the driver that's used.
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