Ren'Py 5.6.6 Released

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Jake
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#16 Post by Jake »

DaFool wrote:A real problem this time, I think. The auto-skip works many times but often stops at indeterminate times.
Curious, does it behave like this? I've been noticing that problem for several versions, now. Although I've yet to actually perform the upgrade/reinstall I'm planning, so it could potentially still be 'fixed' by that.
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#17 Post by DaFool »

Jake wrote:
DaFool wrote:A real problem this time, I think. The auto-skip works many times but often stops at indeterminate times.
Curious, does it behave like this? I've been noticing that problem for several versions, now. Although I've yet to actually perform the upgrade/reinstall I'm planning, so it could potentially still be 'fixed' by that.
I think its related.

My specs:
P4 1.3Ghz 256MB, Nvidia Geforce2 MX 32, SB Value, WinXP Pro SP1

It just...stutters...I guess. I didn't notice until very recently because its only very recently that I'm doing the bulk of script testing.

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Sound or the abscence thereof

#18 Post by gauveldt »

I'm not getting sound on my debian system :(
It works in XMMS and everywhere else.
I'm only running one sound app at a time (crappy one-voice onboard)
Sound also works in other applications using SDL (such as Gambas) so I don't know where the trouble is in this case. :?:

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#19 Post by monele »

I just tried the auto-packaging with 5.6.6a and I noticed it kept the .rpy files in the zip. Shouldn't there be an option to either make a with-sources version or one without?

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#20 Post by PyTom »

I don't want to make policy decisions as to what is and is not included in the archives. If the file is on disk (like the .rpy files), then I include it. I only exclude obviously incorrect files. This simplifies the packager as well, reducing the amount of testing I need to do.
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#21 Post by monele »

Mmm... My only grief about this is that it forces you to remove them manually, then package, then put them back. Assuming you forgot something (as it always happens on releases), you'll be doing that a few times ^^;. Add to it the media files (rpa archives staying, sources put aside) and we have a little release dance :).

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#22 Post by PyTom »

Well, there's also the issue that I'd rather that people include the .rpy files in their releases.

Well, maybe I'll go and take the existing code, and make the file extensions to exclude something that can be configured.
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#23 Post by monele »

Well, there's also the issue that I'd rather that people include the .rpy files in their releases.
Oh, okay. Didn't know that ^^;. In any case, while I understand the "open source" motivation behind this (that's what it is, right?), maybe creators should still decide about that. Obviously, if they don't want the RPY to be shipped with the game, they'll remove them... by hand. It just makes this frustrating and not an argument in favor of leaving rpy files :).

In a way, Ren'Py popularity could be built through such freedom too, maybe?

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#24 Post by PyTom »

Yeah, and I realize I was being a jerk about it, so I just added an ignore extensions prompt to the packaging process.

So much for my tightly constrained evil.
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#25 Post by monele »

Thank you ^^. This will help :)

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Re: Sound or the abscence thereof

#26 Post by gauveldt »

gauveldt wrote:I'm not getting sound on my debian system :(
It works in XMMS and everywhere else.
I'm only running one sound app at a time (crappy one-voice onboard)
Sound also works in other applications using SDL (such as Gambas) so I don't know where the trouble is in this case. :?:
Has no one else had sound issues in Linux?

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#27 Post by PyTom »

I develop Ren'Py on Linux, and haven't had any sound problems.
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#28 Post by gauveldt »

PyTom wrote:I develop Ren'Py on Linux, and haven't had any sound problems.
I'm getting silence what sound system does Ren'Py require? jack, NAS, ALSA, etc?

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#29 Post by PyTom »

Compiled in, we have:

alsa - requires libasound.so.2 to be on your system.
arts - requires libartsc.so.0
esd - requires libesd.so.0
dsp/dma - no requirements (uses OSS devices)

There are also disk and dummy drivers.

IIRC, you can use the SDL_AUDIODRIVER environment variable to change the driver that's used.
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#30 Post by gauveldt »

PyTom wrote:Compiled in, we have:

alsa - requires libasound.so.2 to be on your system.
arts - requires libartsc.so.0
esd - requires libesd.so.0
dsp/dma - no requirements (uses OSS devices)

There are also disk and dummy drivers.

IIRC, you can use the SDL_AUDIODRIVER environment variable to change the driver that's used.
Could you add a log or something so driver load failures could be discovered?

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