Making text appear gradually? Transparent textboxes?

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ShiningKnightX
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Making text appear gradually? Transparent textboxes?

#1 Post by ShiningKnightX » Tue Jul 31, 2012 8:25 pm

I'm not quite sure what the actually name for this is but I wanted the text to appear gradually (as in it looks like it's actually being written, or sort of fading into existence :P) while reading. Does anyone know how to do this? I also wanted to know if you could make text boxes see-through so you can see what's behind it. Any help is appreciated, thanks!

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Kuroneko_rg
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Re: Making text appear gradually? Transparent textboxes?

#2 Post by Kuroneko_rg » Tue Jul 31, 2012 8:45 pm

I don't think Ren'Py supports fading in text at the moment.

In order to make a transparent textbox you need to make a translucent frame for it in Photoshop or whatever program you make
your displayables with. Then add it to your say screen using styles.

Take a look at screens.rpy file of your game if you haven't yet. That's where your game screens are defined.

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Re: Making text appear gradually? Transparent textboxes?

#3 Post by PyTom » Tue Jul 31, 2012 10:01 pm

To make the text appear slowly, consider adjusting text_speed from preferences.
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rabcor
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Re: Making text appear gradually? Transparent textboxes?

#4 Post by rabcor » Fri Nov 29, 2013 10:40 pm

Sorry for necrobumping, but i'm also looking for a way to make textboxes transparent through code.

On rolling text though, what i imagine most people would be looking for is:

Code: Select all

    config.default_text_cps = 100
in options.rpy. (100 is a nice value to have, cps stands for characters per second. I also figured out if you're doing something like a computer terminal, 10 is a cool looking speed.)

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