Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Midi
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#1
Post
by Midi » Thu Aug 23, 2012 7:52 pm
Cause this is really weird to me. I'm 100% Sure my images are sharp, and crisp, png Images. But looking at them in game..
IMAGES
(How It's Displaying)
(How it should be)
It's NOT looking the way it should... And I'm really confused. Maybe I'm coding wrong...or the size is bad. But please do look at it and tell me what's wrong. Blurry Images drive me insane.
Code: Select all
#██▓▒░ CUSTOM NAMEBOX ░▒▓███████████████████████████████████
style.say_who_window.background = Frame("name box.png", 20, 20) #Background skin
style.say_who_window.xalign = 0.0
style.say_who_window.yalign = 1.0
style.say_who_window.xpos = 220 #For precise placement
style.say_who_window.ypos = 110 #For precise placement
style.say_who_window.left_padding = 15
style.say_who_window.top_padding = 15
style.say_who_window.right_padding = 15
style.say_who_window.bottom_padding = 15
style.say_who_window.xminimum = 150
style.say_who_window.yminimum = 15
style.say_who_window.xfill = False
style.say_label.color="#835631"
style.say_label.drop_shadow = [(1, 1)]
style.say_label.drop_shadow_color = "#b69e84"
style.say_label.size = 18
style.say_label.text_align = 0.5
style.say_label.xpos = 29
style.say_label.xalign = 0.5
Code: Select all
#██▓▒░CUSTOM TEXTBOX ░▒▓███████████████████████████████████
## The background of the window. In a Frame, the two numbers
## are the size of the left/right and top/bottom borders,
## respectively.
style.window.background = Frame("text box.png", 45, 45)
## Margin is space surrounding the window, where the background
## is not drawn.
style.window.left_margin = 0
style.window.right_margin = 0
style.window.top_margin = 0
style.window.bottom_margin = 0
## Padding is space inside the window, where the background is
## drawn.
style.window.left_padding = 215
style.window.right_padding = 35
style.window.top_padding = 75
style.window.bottom_padding = 35
## This is the minimum height of the window, including the margins
## and padding.
style.window.yminimum = 254
My Thanks ~~~[/color]
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PyTom
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#2
Post
by PyTom » Thu Aug 23, 2012 8:20 pm
There are cases where Ren'Py can blur images:
1) Is the OS window rescaled? You may want to go into preferences and click "window" to ensure that everything is being displayed at 1:1 resolution.
2) Is the say window being resized? Frame will resize things if it proves necessary, which may cause blurring.
You can try:
Code: Select all
style.window.background = "text box.png"
to stop this blurring from occuring.
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Midi
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#3
Post
by Midi » Thu Aug 23, 2012 9:07 pm
PyTom wrote:There are cases where Ren'Py can blur images:
1) Is the OS window rescaled? You may want to go into preferences and click "window" to ensure that everything is being displayed at 1:1 resolution.
2) Is the say window being resized? Frame will resize things if it proves necessary, which may cause blurring.
You can try:
Code: Select all
style.window.background = "text box.png"
to stop this blurring from occuring.
Okay, I followed the directions and it's no longer framed, and it's not resized either...
But the image still seems to be softened looking.
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Hijiri
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#4
Post
by Hijiri » Thu Aug 23, 2012 9:32 pm
Try it at full screen and see if it still appears like that?
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Midi
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#5
Post
by Midi » Thu Aug 23, 2012 10:06 pm
Hijiri wrote:Try it at full screen and see if it still appears like that?
That makes it even more softened. ^^;
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Hijiri
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#6
Post
by Hijiri » Thu Aug 23, 2012 10:16 pm
This might be the problem then. (Saw the textbox was 260) You may have to add padding so that the text aligns to where you want it.
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Midi
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#7
Post
by Midi » Fri Aug 24, 2012 3:46 pm
It looks better now, my thanks!
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