ImageMap TextBox...Skip/Load/etc + how to hide the default.

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Midi
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ImageMap TextBox...Skip/Load/etc + how to hide the default.

#1 Post by Midi » Fri Aug 24, 2012 7:56 pm

So I'm coming along well with learning all this I think (Thank you, forum for your kindness)

so, I want to use image maps for the skip/load/auto etc, bars. And I mean, near the textbox.

Image

Not sure what codes would allow me to do that, as well as I don't want them to appear, unless the player hovers over them.

And I want to hide the Ren'py default ones that are near the textbox.


My thanks~


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Re: ImageMap TextBox...Skip/Load/etc + how to hide the defau

#2 Post by FatUnicornGames » Fri Aug 24, 2012 9:31 pm

http://lemmasoft.renai.us/forums/viewto ... =8&t=15769 - I asked the same question once upon a time. :D
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Re: ImageMap TextBox...Skip/Load/etc + how to hide the defau

#3 Post by Midi » Fri Aug 24, 2012 9:48 pm

FatUnicornGames wrote:http://lemmasoft.renai.us/forums/viewto ... =8&t=15769 - I asked the same question once upon a time. :D


Ah..as far as I know, this isn't really what I'm looking for?

I need it more like...buttons, or is there something I'm missing?

And do I have to have it all as one image, the save/load/etc buttons?

and then I still need to hide the defaults

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Re: ImageMap TextBox...Skip/Load/etc + how to hide the defau

#4 Post by apricotorange » Sat Aug 25, 2012 12:03 am

I need it more like...buttons
It's an imagemap; whether it looks like a button is purely dependent on the images you use.
And do I have to have it all as one image, the save/load/etc buttons?
For http://lemmasoft.renai.us/forums/viewto ... 69#p209355 ? Yes, as it's written. (If you're interested in how to modify it, see http://www.renpy.org/doc/html/screens.html .)
and then I still need to hide the defaults
The given code is intended to replace the default quick_menu screen.

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Re: ImageMap TextBox...Skip/Load/etc + how to hide the defau

#5 Post by Midi » Sat Aug 25, 2012 4:09 am

Those codes don't seem to be working...? Default one isn't hidden, either. And I mean like buttons as in similar to separate buttons. I don't want to hover over one and they all light up.

But I'm not getting any type of responses from the code so I guess it wouldn't give me that problem if it doesn't seem to be working at all. |D

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Re: ImageMap TextBox...Skip/Load/etc + how to hide the defau

#6 Post by Hijiri » Sat Aug 25, 2012 2:40 pm

Mind posting your code?

PS: Use the

Code: Select all

 tag so we can see if there are indentation errors
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Re: ImageMap TextBox...Skip/Load/etc + how to hide the defau

#7 Post by Midi » Mon Aug 27, 2012 10:00 pm

Hijiri wrote:Mind posting your code?

PS: Use the code tag so we can see if there are indentation errors
Well, I was just using the one they suggested in the forum. I really don't know what I'm doing with it.

EDIT: Okay, sat down and read some more things. I understand it now. I think. XD

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