Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Uthred
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#1
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by Uthred » Wed Aug 29, 2012 7:36 pm
I've two issues with customising the textbox. I have the textbox customised but every time the scene loads the customised textbox reloads, as some sections have lots of scene changes this is super distracting, is there any way to stop it reloading each time the scene reloads?
The second issue is that I'd like certain section of the textbox to be interactive, in essence I'd like the two buttons at the end to be clickable, is this possible? Can you use an imagemap for the textbox?

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LittleUrchin
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#2
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by LittleUrchin » Wed Aug 29, 2012 7:53 pm
You can try making it an imagemap, or you could make an image of the textbox by itself, use that, and then create an imagemap comprised of a separate image of only the clickable parts, kind of similar to a quick menu.
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Uthred
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#3
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by Uthred » Wed Aug 29, 2012 8:35 pm
LittleUrchin wrote:You can try making it an imagemap, or you could make an image of the textbox by itself, use that, and then create an imagemap comprised of a separate image of only the clickable parts, kind of similar to a quick menu.
Thanks for the suggestion, I took care of the navigation issue by adding two buttons which overlap the clickable areas as you suggest. However I still cant figure out how to stop the textbox reloading every time the scene changes.
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LittleUrchin
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#4
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by LittleUrchin » Wed Aug 29, 2012 8:55 pm
Unfortunately, I'm not sure if that's possible since scene changes essentially clears the screen. Maybe someone else knows a way, but I'm glad to have helped some. c:
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Uthred
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#5
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by Uthred » Wed Aug 29, 2012 10:55 pm
LittleUrchin wrote:Unfortunately, I'm not sure if that's possible since scene changes essentially clears the screen. Maybe someone else knows a way, but I'm glad to have helped some. c:
Its cool, found the answer elsewhere. You just use "window show" which will keep the textbox there until you use "window hide" to hide it. Thanks for the help though.
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LittleUrchin
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#6
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by LittleUrchin » Thu Aug 30, 2012 1:42 am
Glad you found the answer!~
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Midi
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#7
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by Midi » Thu Aug 30, 2012 12:33 pm
Uthred wrote:LittleUrchin wrote:Unfortunately, I'm not sure if that's possible since scene changes essentially clears the screen. Maybe someone else knows a way, but I'm glad to have helped some. c:
Its cool, found the answer elsewhere. You just use "window show" which will keep the textbox there until you use "window hide" to hide it. Thanks for the help though.
Gosh, I was just about to say window show does that. XD Works well with transitions as well, but I think that's what you meant.
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LittleUrchin
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#8
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by LittleUrchin » Thu Aug 30, 2012 9:38 pm
Midi wrote:Uthred wrote:LittleUrchin wrote:Unfortunately, I'm not sure if that's possible since scene changes essentially clears the screen. Maybe someone else knows a way, but I'm glad to have helped some. c:
Its cool, found the answer elsewhere. You just use "window show" which will keep the textbox there until you use "window hide" to hide it. Thanks for the help though.
Gosh, I was just about to say window show does that. XD Works well with transitions as well, but I think that's what you meant.
Oh, cool, I learned something new.~ :'D
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