I've two issues with customising the textbox. I have the textbox customised but every time the scene loads the customised textbox reloads, as some sections have lots of scene changes this is super distracting, is there any way to stop it reloading each time the scene reloads?
The second issue is that I'd like certain section of the textbox to be interactive, in essence I'd like the two buttons at the end to be clickable, is this possible? Can you use an imagemap for the textbox?
Issues with customising the textbox
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Re: Issues with customising the textbox
You can try making it an imagemap, or you could make an image of the textbox by itself, use that, and then create an imagemap comprised of a separate image of only the clickable parts, kind of similar to a quick menu.
Re: Issues with customising the textbox
Thanks for the suggestion, I took care of the navigation issue by adding two buttons which overlap the clickable areas as you suggest. However I still cant figure out how to stop the textbox reloading every time the scene changes.LittleUrchin wrote:You can try making it an imagemap, or you could make an image of the textbox by itself, use that, and then create an imagemap comprised of a separate image of only the clickable parts, kind of similar to a quick menu.
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Re: Issues with customising the textbox
Unfortunately, I'm not sure if that's possible since scene changes essentially clears the screen. Maybe someone else knows a way, but I'm glad to have helped some. c:
Re: Issues with customising the textbox
Its cool, found the answer elsewhere. You just use "window show" which will keep the textbox there until you use "window hide" to hide it. Thanks for the help though.LittleUrchin wrote:Unfortunately, I'm not sure if that's possible since scene changes essentially clears the screen. Maybe someone else knows a way, but I'm glad to have helped some. c:
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Re: Issues with customising the textbox
Glad you found the answer!~
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Re: Issues with customising the textbox
Uthred wrote:Its cool, found the answer elsewhere. You just use "window show" which will keep the textbox there until you use "window hide" to hide it. Thanks for the help though.LittleUrchin wrote:Unfortunately, I'm not sure if that's possible since scene changes essentially clears the screen. Maybe someone else knows a way, but I'm glad to have helped some. c:
Gosh, I was just about to say window show does that. XD Works well with transitions as well, but I think that's what you meant.
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Re: Issues with customising the textbox
Oh, cool, I learned something new.~ :'DMidi wrote:Uthred wrote:Its cool, found the answer elsewhere. You just use "window show" which will keep the textbox there until you use "window hide" to hide it. Thanks for the help though.LittleUrchin wrote:Unfortunately, I'm not sure if that's possible since scene changes essentially clears the screen. Maybe someone else knows a way, but I'm glad to have helped some. c:
Gosh, I was just about to say window show does that. XD Works well with transitions as well, but I think that's what you meant.
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