Packager breaking the skip function

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Fawkes - Feathered Melody
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Packager breaking the skip function

#1 Post by Fawkes - Feathered Melody »

I really don't know how that happened.

When using Ren'py 5.6.7 to export the latest version to a zip file, when I unpackaged it and ran the program, I found out that the Skip Function no longer worked. I went ahead and tested the exporter with "The Question" that is included with Ren'py and the skip function still doesn't work when I unzip and run it. The skip function works fine when I'm running from the launcher however.
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NetGenSuperstar
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#2 Post by NetGenSuperstar »

Are you sure it's not just the "Skip Previously Read Text" option?

Fawkes - Feathered Melody
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#3 Post by Fawkes - Feathered Melody »

OK now I feel really stupid. -_- Yeah that was the problem.
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#4 Post by NetGenSuperstar »

Fawkes - Feathered Melody wrote:OK now I feel really stupid.
You don't have to. It's just a feature of the packaging utility; it skips over the "saves" directory, which contains the previously read text. It was designed to let the end user start fresh, in case a save file was left behind or something.

It confused me at first, too. Every VN I've ever seen before I got my hands on Ren'Py skipped everything, no matter whether you've seen it before. I thought the fact that Ren'Py seemed to never skip was a bug until it worked the second time, and I found the preference setting. So you're not alone.

Fawkes - Feathered Melody
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#5 Post by Fawkes - Feathered Melody »

Ah, well thanks for the help ^_^
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DaFool
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#6 Post by DaFool »

SO THAT'S WHAT IT WAS...

Thanks for the enlightenment.

Maybe in the proposed 'disable skip' for animated transitions will be added as a third option for Skipping preferences.

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#7 Post by PyTom »

NetGenSuperstar wrote:It was designed to let the end user start fresh, in case a save file was left behind or something.

It confused me at first, too. Every VN I've ever seen before I got my hands on Ren'Py skipped everything, no matter whether you've seen it before.
Also, getting rid of the saves gets rid of the persistent data, which stores the set of seen statements. If you don't get rid of this file, skipping will act funny.

I'm actually surprised. I think most VNs default to skipping only read text. It's a far more useful behavior, as otherwise you have to keep a close watch on the text to make sure you don't skip over something new. That sorta defeats the point of skipping, doesn't it?
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#8 Post by monele »

At least commercial games do it this way ô_o

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