Its just at the top right, above the announcement topis/forum. You can see a pencil along with the text.
On Asking Questions
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- isobellesophia
- Miko-Class Veteran
- Posts: 700
- Joined: Mon Jan 07, 2019 2:55 am
- Projects: Maddox's Everyday Talk! (13+ Unreal version), Maddox Everyday Talk! (3+ Real-Friendly version)(Upcoming 2020)
- Organization: Friendly Teachers series
- itch: .......
- Location: Philippines, Mindanao
- Contact:
Re: On Asking Questions
I am a friendly user, please respect and have a good day..
Working on a talking simulation game for everyone, except children.
Maddox Everyday Talk!
Is my very very main project, not contain 13 below.
Main project here viewtopic.php?f=43&t=56564

Working on a talking simulation game for everyone, except children.
Maddox Everyday Talk!
Is my very very main project, not contain 13 below.
Main project here viewtopic.php?f=43&t=56564
- rururubell
- Newbie
- Posts: 4
- Joined: Mon Sep 30, 2019 4:00 am
- Deviantart: rururubell
- Contact:
Re: On Asking Questions
Hello! I want to create game with animated BG's. That's example what I want do do - https://www.youtube.com/watch?v=GXTFe4X-u8s
I read about ATL a little. And now I can make moving clouds, and I can change transparency level of layers (and make sun glare effects on screen).
But how can I made mowing wires, shaked by wind? And flying planes? How can I draw lines, bezier curves, dots and animate them? Is that possible? Can I get an example of something, that looks like I want?
I read about ATL a little. And now I can make moving clouds, and I can change transparency level of layers (and make sun glare effects on screen).
But how can I made mowing wires, shaked by wind? And flying planes? How can I draw lines, bezier curves, dots and animate them? Is that possible? Can I get an example of something, that looks like I want?
Sorry for my English!
- isobellesophia
- Miko-Class Veteran
- Posts: 700
- Joined: Mon Jan 07, 2019 2:55 am
- Projects: Maddox's Everyday Talk! (13+ Unreal version), Maddox Everyday Talk! (3+ Real-Friendly version)(Upcoming 2020)
- Organization: Friendly Teachers series
- itch: .......
- Location: Philippines, Mindanao
- Contact:
Re: On Asking Questions
You can ask hererururubell wrote: ↑Mon Sep 30, 2019 4:17 amHello! I want to create game with animated BG's. That's example what I want do do - https://www.youtube.com/watch?v=GXTFe4X-u8s
I read about ATL a little. And now I can make moving clouds, and I can change transparency level of layers (and make sun glare effects on screen).
But how can I made mowing wires, shaked by wind? And flying planes? How can I draw lines, bezier curves, dots and animate them? Is that possible? Can I get an example of something, that looks like I want?
viewforum.php?f=8
I dont think some people ask here because this is just some rules to give.
I am a friendly user, please respect and have a good day..
Working on a talking simulation game for everyone, except children.
Maddox Everyday Talk!
Is my very very main project, not contain 13 below.
Main project here viewtopic.php?f=43&t=56564

Working on a talking simulation game for everyone, except children.
Maddox Everyday Talk!
Is my very very main project, not contain 13 below.
Main project here viewtopic.php?f=43&t=56564
Re: On Asking Questions
Hi. Simple question - how do i add nested dictionaries values to a variable? For example:
Thats how
Code: Select all
default test_var = 1
default itemz = {"sword": {"name": "sword","atk":10,"val":20},'helm': {"name": "helm","atk": 0,"def": 10,"val": 20}}
label start:
"[itemz!q]"
"add some points..."
$test_var += [itemz[sword][atk]]
return
Code: Select all
$pc.atk += (itemz["sword"]["atk"])
Re: On Asking Questions
Ok, I have a question, how one can make variables for wood choping with daily wood incom. I mean I choose to chop woods and when day is over I'll get +5 wood. All I can do is variables with unlimited replies. Like i click left mous buton, +5 wood, next click, next +5 wood and so on. It's also about date system. I was able to creat variables with minutes proceed by click +30 minutes, than +1 hour, +1 day, +1 month, +1year. I want it to be display only when I choose minutes proceed from menu. How can I get effect like this?
I wish I had an talent to do graphics. Or any other talents. But you know what they talking about people without any talents, they have a big pe***es. No wait. They talk so about people with big feets...
Re: On Asking Questions
I did something like this:
How can I make calendar visable? And how can I display this incom I get?
EDIT: Situation under control.
Code: Select all
label DayProceed:
$ PlayerName = "Sabadios"
$ WeekDays = ["Monday", "Tuesday", "Wensday", "Thursday", "Friday", "Saturday", "Sunday"]
$ Months = ["January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"]
$ MonthDays = [31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31]
$ Minutes = 0
$ Hours = 0
$ Day = 0
$ Days = 0
$ Month = 0
$ WoodName = "Wood"
$ Wood = 0
$ Stone = 0
$ Iron = 0
$ Gold = 10000
$ GameRunning = True
while GameRunning:
$ Output = WeekDays[Day] + " " + Months[Month] + " " + str(Days+1) + " " + str(Hours) +":" + str(Minutes)
menu:
"Proceed by 30 minutes":
$ Minutes += 30
if Minutes > 59:
$ Minutes = 0
$ Hours += 1
if Hours > 23:
$ Hours = 0
$ Day += 1
$ Days += 1
if Day > 6:
$ Day = 0
if Days > MonthDays [Month]:
$ Month += 1
$ Day = 0
if Months > 11:
$ Month = 0
call Incom
"Proceed by 1 hour":
$ Hours += 1
if Minutes > 59:
$ Minutes = 0
$ Hours += 1
if Hours > 23:
$ Hours = 0
$ Day += 1
$ Days += 1
if Day > 6:
$ Day = 0
if Days > MonthDays [Month]:
$ Month += 1
$ Day = 0
if Months > 11:
$ Month = 0
call Incom
"Proceed by 6 hours":
$ Hours += 6
if Minutes > 59:
$ Minutes = 0
$ Hours += 1
if Hours > 23:
$ Hours = 0
$ Day += 1
$ Days += 1
if Day > 6:
$ Day = 0
if Days > MonthDays [Month]:
$ Month += 1
$ Day = 0
if Months > 11:
$ Month = 0
call Incom
"Proceed by 12 hours":
$ Hours += 12
if Minutes > 59:
$ Minutes = 0
$ Hours += 1
if Hours > 23:
$ Hours = 0
$ Day += 1
$ Days += 1
if Day > 6:
$ Day = 0
if Days > MonthDays [Month]:
$ Month += 1
$ Day = 0
if Months > 11:
$ Month = 0
call Incom
"Proceed by day":
$ Hours += 24
if Minutes > 59:
$ Minutes = 0
$ Hours += 1
if Hours > 23:
$ Hours = 0
$ Day += 1
$ Days += 1
if Day > 6:
$ Day = 0
if Days > MonthDays [Month]:
$ Month += 1
$ Day = 0
if Months > 11:
$ Month = 0
call Incom
label Incom:
if (Day == 1):
"Your weekly incom"
if WoodChoping:
$ Wood += 5
EDIT: Situation under control.
I wish I had an talent to do graphics. Or any other talents. But you know what they talking about people without any talents, they have a big pe***es. No wait. They talk so about people with big feets...
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