On Asking Questions

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Thedarkjoa
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Re: On Asking Questions

#61 Post by Thedarkjoa » Wed Aug 06, 2014 3:45 pm

Can I put an admob ads apk RenPy? ... As I do?

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Re: On Asking Questions

#62 Post by MaiMai » Wed Aug 06, 2014 3:50 pm

Thedarkjoa wrote:Can I put an admob ads apk RenPy? ... As I do?
You've kept asking the same question and you've gotten the same answer in your other threads; basically there is no way yet and no one seems interested in building support for ads in RenPy.
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Re: On Asking Questions

#63 Post by Thedarkjoa » Wed Aug 06, 2014 6:29 pm

I have had the same question for the reason that the situation could change. We can only wait until someone reaches a solution

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Re: On Asking Questions

#64 Post by MaiMai » Wed Aug 06, 2014 7:27 pm

Maybe asking on a different forum that deals with the admob app might be more appropriate.
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JinOptimist
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Re: On Asking Questions

#65 Post by JinOptimist » Sun Jan 04, 2015 5:06 am

Hellow everyone.
Sorry for mistake, I just started study English language.

I have screen like this

Code: Select all

screen Stat_Carrier:
    text "Quest" xpos 0.4 ypos 250 color "#000"
    $i = 0
    for q in mode._quests:
        $i += 1
        $y = 250 + i*20
        text "[i]) [q.name]" xpos 20 ypos y color "#000"
        text "Offer: [q.offer]" xpos 0.5 ypos y color "#000"
         
    textbutton _("Exit"):
        xpos 770
        xanchor 1.0
        ypos 570
        yanchor 1.0
        action Return(True)
And i want execute several action when user click to "Exit"
For example, change my variable mode like this:

Code: Select all

$mode.isShowMiniStat = True
$mode.isShowMaxStat = False
and after that call Return

also

Can i do some command before render screen?
Like:

Code: Select all

$mode.isShowMiniStat = False
$mode.isShowMaxStat = True
Thank you for your attention

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Re: On Asking Questions

#66 Post by trooper6 » Sun Jan 04, 2015 1:25 pm

JinOptimis, this question should be in its own thread.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)
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Re: On Asking Questions

#67 Post by JinOptimist » Sun Jan 04, 2015 4:23 pm

Thanks trooper6. I did it.
Need I remove my post from here?

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Re: On Asking Questions

#68 Post by MIDERY » Tue Jan 06, 2015 10:20 am

Hello everyone. Sorry for my english, I'm just studiyng it.
How can I start the video without interaction? I'm using $ renpy.movie_cutscene, but when player clicks - video stops. I need something like interact=False in $ renpy.say, but for video. How can I do that?

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Re: On Asking Questions

#69 Post by trooper6 » Tue Jan 06, 2015 1:53 pm

MIDERY, your question should be in its own thread.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)
Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978

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Re: On Asking Questions

#70 Post by Donmai » Wed Jan 07, 2015 8:35 pm

Maybe this thread should be locked? I believe its title is misleading for newbies that don't know English very well (it makes them believe here is the place to ask questions).

Edit: Okay, looks like this post solved the problem :lol: .

Edit 2: Uh-oh. Only worked while it was the last post :( .
Last edited by Donmai on Fri Sep 04, 2015 5:26 pm, edited 2 times in total.
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Re: On Asking Questions

#71 Post by wayward » Sat Aug 15, 2015 5:57 pm

Donmai wrote:Maybe this thread should be locked? I believe its title is misleading for newbies that don't know English very well (it makes them believe here is the place to ask questions).

Edit: Okay, looks like this post solved the problem :lol: .
Good work!

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Re: On Asking Questions

#72 Post by Leshiy133 » Fri Sep 04, 2015 5:00 pm

Help me please

I have this problem with characters "mio" and "jul":
"Sayer mio is not a function or string"
"Sayer jul is not a function or string"
=((
is that a functions of RenPy? I can't use them as a names?
How I can fix this problem?

In init I already have:
$ mio = Character(u'Мио', color="#B22222")
$ jul = Character(u'Джульетта', color="#FF8C00")
so what's wrong?)

In the scene I wrote like "show mio norm" and "show jul blush at left"
but they can't speak oO why? how to fix it?

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Re: On Asking Questions

#73 Post by Chocopyro » Sat Oct 03, 2015 7:34 pm

So is there a way to add tooltips to normal choice menus? (For example)

Code: Select all

Choice:

    Neutral Reaction:
    ((^--Sample hovered Tooltip: You attempt a poker face.))

    Positive Reaction:
    ((^--Sample hovered Tooltip: You attempt to innocently change the subject.))

    Negative Reaction:
    ((^--Sample hovered Tooltip: You falsely take offense to the accusation.))

    Special:
    ((^--Sample hovered Tooltip: Charisma | You attempt to charm your way out.))
Or is it just a screen menu thing that I have to make a screen for every single branching choice in the game? I haven't exactly found any tutorials on the subject.
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android+focus_mask

#74 Post by barsunduk » Sun Apr 24, 2016 12:24 pm

In imagebutton «focus_mask True» does not work on Android OS. Is it a global problem or it's just my luck?

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Re: android+focus_mask

#75 Post by xela » Sun Apr 24, 2016 12:30 pm

barsunduk wrote:In imagebutton «focus_mask True» does not work on Android OS. Is it a global problem or it's just my luck?
It's a "global problem". You can use a callable instead, that works just fine (quite possibly much faster as well).
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