When you click on "Build distributions" in 6.14, look on the left of the screen for a "Edit options.rpy" button. Click on it and, surprisingly, that file will be opened on your text editor.
Look for the block of code that comes after this commented line: "## To archive files, classify them as 'archive'."
Add there the filetypes you want to be archived.
Mine is configured this way:
Code: Select all
build.classify('game/**.png', 'archive')
build.classify('game/**.jpg', 'archive')
build.classify('game/**.mp3', 'archive')
build.classify('game/**.ogg', 'archive')
build.classify('game/**.wav', 'archive')
build.classify('game/**.rpy', 'archive')
build.classify('game/**.rpt', 'archive')


