Archiving in Ren'py 6.14

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Donmai
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Re: Archiving in Ren'py 6.14

#2 Post by Donmai » Wed Dec 19, 2012 12:21 pm

I am assuming you created your project from scratch in 6.14. If you brought your project from a previous version, then 6.14 will ask to include archiving information on your "options.rpy" file.

When you click on "Build distributions" in 6.14, look on the left of the screen for a "Edit options.rpy" button. Click on it and, surprisingly, that file will be opened on your text editor.

Look for the block of code that comes after this commented line: "## To archive files, classify them as 'archive'."
Add there the filetypes you want to be archived.

Mine is configured this way:

Code: Select all

    build.classify('game/**.png', 'archive')
    build.classify('game/**.jpg', 'archive')
    build.classify('game/**.mp3', 'archive')
    build.classify('game/**.ogg', 'archive')
    build.classify('game/**.wav', 'archive')
    build.classify('game/**.rpy', 'archive')
    build.classify('game/**.rpt', 'archive')
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Coren
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Re: Archiving in Ren'py 6.14

#3 Post by Coren » Fri Dec 21, 2012 10:06 pm

Ah, thanks! :) But I still don't know what to do with the traceback, though...

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