text box question
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
text box question
How do you do the test box like this one here
http://lemmasoft.renai.us/forums/viewtopic.php?t=1545
And how can you change the x and y position of the image on screen?
http://lemmasoft.renai.us/forums/viewtopic.php?t=1545
And how can you change the x and y position of the image on screen?
Administrator @ Adventure Maker
If I remember correctly, that's called "Two-Say" style. Where the name comes in its own bubble. The Ren'Py tutorial should have a demonstration of that.
The actual window textbox can be a png image you edit yourself.
You can change X and Y position using at (coordinates) clause. Better check the Ren'Py tutorial for the exact syntax, as I'm going from vague memory recall here. But it is better to just standardize your images so that their vertical size is the same...that way you can just use
show image at left
show image at right
The actual window textbox can be a png image you edit yourself.
You can change X and Y position using at (coordinates) clause. Better check the Ren'Py tutorial for the exact syntax, as I'm going from vague memory recall here. But it is better to just standardize your images so that their vertical size is the same...that way you can just use
show image at left
show image at right
Was kind of looking for this but can't seem to find it anywhere.
A user can define their own positions, but that's outside of the scope of this quickstart.
A user can define their own positions, but that's outside of the scope of this quickstart.
Administrator @ Adventure Maker
To answer first question...
Code snippets taken directly from the tutorial game.
Not exact, but getting close to the style:
but you have to set this roundrect option as well (most probably in a separate options file)
To answer second question, another code snippet from Eileen's tutorial game:
Code snippets taken directly from the tutorial game.
Not exact, but getting close to the style:
Code: Select all
# Two-window mode.
$ etwo = Character('Eileen',
color="#c8ffc8",
show_two_window=True)
Code: Select all
theme.roundrect(
## If this is True, the in-game window is rounded. If False,
## the in-game window is square.
rounded_window = True,
Code: Select all
$ logopos = Position(xpos=.5, xanchor=0, ypos=50, yanchor=0)
Code: Select all
show eileen happy at left
with move
show logo base at logopos
Thank you that helps a lot.
I tend to look at the help files and not the template games that come with the program.
I tend to look at the help files and not the template games that come with the program.
Administrator @ Adventure Maker
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