Hi!
This will probably sound unusual, but...
Is it possible to make an animated quick menu or make a hotspot for the quick menu?
The thing is, I’d like to replace the default quick menu with a single button. I’d like that button to do one of this things:
1- Make a “bright” and brighter” variants of it and use dissolve and repeat so it looks like it glows.
OR
2- Make the button a hotspot so when the mouse is over it, it glows, again, with a "bright" and "brighter" variants.
Of course, both options should call the game menu, but I don’t how to do it or if it’s even possible.
Someone could help me please?
Thanks!
Animated or hotspot quick menu? Is it possible? Help please!
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Animated or hotspot quick menu? Is it possible? Help please!
FREE and easy 3D customization, posing, and animation software with pre-made people and environments:
DAZ Studio Pro 4.9
- mirelle
- Regular
- Posts: 87
- Joined: Thu Nov 29, 2012 11:28 am
- Projects: The Story of X
- Organization: Vocamania
- Location: Indonesia
- Contact:
Re: Animated or hotspot quick menu? Is it possible? Help ple
You can define hotspots as animations, since basically ren'py takes any displayables, not just images, for a hotspot.
[[The X Story]]
Discover the hidden truth within-- but be reminded that more often than not, curiosity kills the cat.
lurking here as a representative of the team~
Discover the hidden truth within-- but be reminded that more often than not, curiosity kills the cat.
lurking here as a representative of the team~
Re: Animated or hotspot quick menu? Is it possible? Help ple
Well, that's great to know! I'd like something like that.mirelle wrote:You can define hotspots as animations, since basically ren'py takes any displayables, not just images, for a hotspot.
Would it be too much ask for an example of how to change the default quick menu with something like this, please? I have no idea.
FREE and easy 3D customization, posing, and animation software with pre-made people and environments:
DAZ Studio Pro 4.9
Re: Animated or hotspot quick menu? Is it possible? Help ple
Well, I finally was able to do the second option thanks to FatUnicornGames thread here: http://lemmasoft.renai.us/forums/viewto ... =8&t=15769&
I didn't knew about "image maps". No wonder I wasn't finding any info.
Here is the code for the quick menu of the screens.rpy just in case:
I'll check later how to animate it. 
I didn't knew about "image maps". No wonder I wasn't finding any info.
Here is the code for the quick menu of the screens.rpy just in case:
Code: Select all
##############################################################################
# Quick Menu
#
# A screen that's included by the default say screen, and adds quick access to
# several useful functions.
screen quick_menu:
# Add an in-game quick menu.
hbox:
style_group "quick"
xalign 1.0
yalign 1.0
imagemap:
ground "textbox1.png"
hover "textbox2.png"
hotspot (700, 25, 780, 105) action ShowMenu('save')
FREE and easy 3D customization, posing, and animation software with pre-made people and environments:
DAZ Studio Pro 4.9
Who is online
Users browsing this forum: No registered users