Page 1 of 1

Character Customization Advice - imagemap or imagebuttons?

Posted: Sun Jan 06, 2013 8:36 pm
by jayel
I am attempting to code a "simple" character customization screen.
I have a white base sprite that I plan to color using im.Recolor based on the Player's choice of color, which will be stored in a persistent variable and used to color the sprite variations throughout the game.

My problem? I'm not certain if I should go with an imagemap or imagebuttons for my customization screen.
Basically, I'm having trouble settling on a method. Any advice/tips/slaps to the head from more experienced Ren'py coders?

Re: Character Customization Advice - imagemap or imagebutton

Posted: Mon Jan 07, 2013 7:48 pm
by Biomass
They seem to be different ways to do the same thing. imagebuttons might be faster to code up if you only have a few buttons though.

Re: Character Customization Advice - imagemap or imagebutton

Posted: Sat Jun 08, 2013 9:41 am
by kuri_chii
I prefer Imagebuttons: I can easily make animating BG with that :D