Character Customization Advice - imagemap or imagebuttons?
Posted: Sun Jan 06, 2013 8:36 pm
I am attempting to code a "simple" character customization screen.
I have a white base sprite that I plan to color using im.Recolor based on the Player's choice of color, which will be stored in a persistent variable and used to color the sprite variations throughout the game.
My problem? I'm not certain if I should go with an imagemap or imagebuttons for my customization screen.
Basically, I'm having trouble settling on a method. Any advice/tips/slaps to the head from more experienced Ren'py coders?
I have a white base sprite that I plan to color using im.Recolor based on the Player's choice of color, which will be stored in a persistent variable and used to color the sprite variations throughout the game.
My problem? I'm not certain if I should go with an imagemap or imagebuttons for my customization screen.
Basically, I'm having trouble settling on a method. Any advice/tips/slaps to the head from more experienced Ren'py coders?