Select Character?

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Hasu
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Select Character?

#1 Post by Hasu » Wed Jan 23, 2013 11:43 pm

Just say u can choose one character from two main character pictures that u will play, but whoever character that u choose, the story will gonna be the same. Does anyone know how?
Thank you ><!

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Blue Lemma
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Re: Select Character?

#2 Post by Blue Lemma » Thu Jan 24, 2013 12:12 am

I'm a little confused... Do you mean when you select a character, the only thing that will change is the name and/or side image/other graphics?
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Tsuyuri
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Re: Select Character?

#3 Post by Tsuyuri » Thu Jan 24, 2013 1:21 am

mmm I think you need to make a variable (or what is the right term?) to show the specific images then, a standard and 'alternative set' so to speak~

please forgive my horrible coding (it was the first time I tried anything code-wise since that is done by someone else in my project) but here is a example
# The game starts here.

label start:
$ playchar = False
Narrator "Who will you play?"

menu:
"Character 1":
jump chartest

"Character 2":
$ playchar = True
jump chartest1


label chartest:
show eileen
e happy "Hey this is me!"

jump scene1

label chartest1:
show eileen

e concerned "But this is me if I picked the other me"

jump scene1

label scene1:
show eileen

if playchar:
e happy "It worked~"

e concerned "that it did"
what I basically tried to do was have the image that shown to be different depending on the choice you picked earlier (in this case poor eileen from the tutorial was used ^^) the difficult part is that for every text bit or event cg that would show up (or art of the protagonist in general) you would need to add the 'playchar' thing in this case.

so if you picked option 2 (your alternative character) it would show their art stuff (I guess you would need to make two versions of playchar, one for each~ so that the protagonist their text wouldn't show on the alt look protagonist if you were to play the alternative protagonist)

uguu... coding sure is challenging *nod nod*
*hopes someone more experienced can simplify the process~

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azureXtwilight
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Re: Select Character?

#4 Post by azureXtwilight » Thu Jan 24, 2013 1:40 am

I think it's easier to use condition switch. In fact, someone made a tutorial about it:

http://lemmasoft.renai.us/forums/viewto ... 51&t=19063
Image

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Hasu
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Re: Select Character?

#5 Post by Hasu » Thu Jan 24, 2013 3:29 am

Blue Lemma wrote:I'm a little confused... Do you mean when you select a character, the only thing that will change is the name and/or side image/other graphics?
hmm it suppose to be like this
Image
in the beginning player can choose one of the character, but the story will goes the same, only cg will make it different.
If name, I have found codes to let player choose their own name :)

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Hasu
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Re: Select Character?

#6 Post by Hasu » Thu Jan 24, 2013 3:39 am

Tsuyuri wrote:
# The game starts here.

label start:
$ playchar = False
Narrator "Who will you play?"

menu:
"Character 1":
jump chartest

"Character 2":
$ playchar = True
jump chartest1


label chartest:
show eileen
e happy "Hey this is me!"

jump scene1

label chartest1:
show eileen

e concerned "But this is me if I picked the other me"

jump scene1

label scene1:
show eileen

if playchar:
e happy "It worked~"

e concerned "that it did"
how does we define the playchar?
and should I define chartest and chartest1 too?
u right coding is really hard T T and thx a lot for the code, it's not horrible at all xd, it just my brain is loading slow 8D
sorry guys>< I'm really a beginner about coding

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Hasu
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Re: Select Character?

#7 Post by Hasu » Thu Jan 24, 2013 3:43 am

azureXtwilight wrote:I think it's easier to use condition switch. In fact, someone made a tutorial about it:

http://lemmasoft.renai.us/forums/viewto ... 51&t=19063
Though it is not what I meant, this code will be useful in the future :lol: thx a lot
aa!we come from the same country o.o

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Re: Select Character?

#8 Post by Tsuyuri » Thu Jan 24, 2013 4:08 am

playchar and chartest were just examples I used~ in this case chartest is just a label to start a scene while playchar would show the additional expression of eileen

actually I think the condition switch they linked is what you're looking for~
image Hasu = ConditionSwitch (
"Hasu1", "Hasu1.png",
"Hasu2", "Hasu2.png",
)
if you were to use that you could pretty much make a condition switch that can serve for the purpose of altering the art of the heroine~

I'm interested in your situation because I got the same sort of scenario (but for me the story of the protagonists are different so I can do something simple like)
label start:

scene bg nightsky
Narrator "who are you going to pick?"
menu:
"Tsukino Emiko":
jump Emiko_intro

"Hasegawa Hayate":
jump Hayate_intro

label Emiko_intro:

Emi1 "It's me Emiko~"

return

label Hayate_intro:

Ha "It's me Hayate!"

return
basically for now I'll be using different labels what in essence would be simply a different version/variation of the script for each protagonist but this likely would be worth more effort than it's worth if only character art changes in your story, so perhaps finding someone who could help you define the condition switch you need to help get the character art for a character set (the above example would only show one image from the switch (the condition example I linked) so you'd need two condition switches, one for heroine A and one for heroine B, but how to 'trigger' the condition switch is something I don't know ^^

note: I'm just experimenting with ideas alongside you, better to wait for those with experience to pop in~


*tries to keep brain from being fried*

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Hasu
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Re: Select Character?

#9 Post by Hasu » Thu Jan 24, 2013 7:46 am

I still really need to explore. well I will try to figure it out, maybe it's also use ui function o.o. thx for sharing ur ideas Tsuyuri>< don't hesitate to come if I ask for more question ahahah. oh and I'm looking forward to your game.

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Re: Select Character?

#10 Post by AERenoir » Mon Jan 28, 2013 5:23 pm


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