I was wondering if, and how, it would be possible to call a label, using a screen.
There's no Call action in screen language, but perhaps there's a workaround?
Or maybe I'm going about this wrong - what I'm trying to achieve is displaying a button on the screen (using a screen with an imagebutton) that allows the player to call a certain label when clicked. That label will run certain actions then return to wherever the player was.
Calling a label with a screen? [solved]
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Calling a label with a screen? [solved]
Last edited by Greeny on Mon Jan 28, 2013 5:37 pm, edited 1 time in total.
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Re: Calling a label with a screen?
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Re: Calling a label with a screen?
It seems the bug of renpy.call has been fixed, so you could wait for the next ren'py update.
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Re: Calling a label with a screen?
Alright, thanks! I have a better understanding of the source of the problem now, I think.
More importantly, I got it to work.
More importantly, I got it to work.
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