Pseudo-3d backgrounds
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- Desu_Cake
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Pseudo-3d backgrounds
I've got a planned fight scene taking place in a round room, and I want to make it look as though the "camera" is panning and rotating. Now, I could create a custom engine which supports full 3d backgrounds, but that's a lot of hassle just for this one little thing. So I was wondering if it was possible to create a psuedo-3d background in renpy which gives a similar effect.
- Ayutac
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Re: Pseudo-3d backgrounds
Well I guess you could just create the room in 3d with a 3d program and export 2 screenshots. The Internet certainly has a lot of tutorials for 3d beginners or maybe you just find someone (e.g. on deviant art) who can do this for you.
An alternative way would be to use 2 different light effects on a 2d background, I guess.
An alternative way would be to use 2 different light effects on a 2d background, I guess.
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- Sapphi
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Re: Pseudo-3d backgrounds
Could you maybe utilize a parallax effect?
Separate items in the room by background, middle ground, foreground... then when panning, assign them different pan speeds so that there is an illusion of 3D? Pretty old-school but easier and cheaper to do than real 3D, and visually pleasing in its own way. If you do go this route, just keep in mind end-user's machine's processing power... Pretty sure mine wouldn't appreciate it, but mine is old and crabby about stuff like that
Separate items in the room by background, middle ground, foreground... then when panning, assign them different pan speeds so that there is an illusion of 3D? Pretty old-school but easier and cheaper to do than real 3D, and visually pleasing in its own way. If you do go this route, just keep in mind end-user's machine's processing power... Pretty sure mine wouldn't appreciate it, but mine is old and crabby about stuff like that
- nyaatrap
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Re: Pseudo-3d backgrounds
Doesn't it look like 3D? http://imageshack.us/photo/my-images/40 ... gzght.mp4/ (not explicit but not fully work for safe)
I just placed sprites on the wide BG with ATL. No special trick nor programming.
I just placed sprites on the wide BG with ATL. No special trick nor programming.
- Desu_Cake
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Re: Pseudo-3d backgrounds
Hmm, I think I'll just do it like the one nyaatrap showed, since there aren't any objects in the room. Thanks guys!
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