Ren'Py 6.15 Released

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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PyTom
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Re: Ren'Py 6.15 Released

#46 Post by PyTom »

Yeah, max is a python builtin. It's not a keyword, but close enough that redefining it is a bad idea.
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Re: Ren'Py 6.15 Released

#47 Post by jack_norton »

Ok as I suspected then :) thanks
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Re: Ren'Py 6.15 Released

#48 Post by CHICAGO-lollie »

Not exactly a bug, but I'm not sure if it's been mentioned: In the default "tutorial" project, under In-Game Menus and Python, the text references visual examples of menus and code, but none of it actually appears onscreen. It's just Eileen against the photo background for the entire tutorial.

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Re: Ren'Py 6.15 Released

#49 Post by Corsa »

Is there some way to fix the update error ? I can't update jEdit or Editra , error keep pops out when I tries to update one of them :cry:

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Re: Ren'Py 6.15 Released

#50 Post by saguaro »

I'm not sure if this has been mentioned. I noticed some unusual lint behavior. Lint caught an error, and I fixed it, but it kept referencing the error until I exited and restarted the launcher.

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Re: Ren'Py 6.15 Released

#51 Post by Sirin »

I'm not sure this's a bug or not.

but SpriteManager can't set 'zorder' on each sprite object.
I've post this problem in this thread and it may be a bug.
http://lemmasoft.renai.us/forums/viewto ... =8&t=20012

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Re: Ren'Py 6.15 Released

#52 Post by jack_norton »

If you have an input box with some default text and use backspace to delete it, once reaches the end you see:

Code: Select all

While running game code:
  File "game\about.rpy", line 39, in script
  File "game\about.rpy", line 78, in python
Exception: Character u'\u200b' not found in image-based font.
I was using an image based font, but before 6.14 I never got this error, so not sure if was wrong before but nothing happened ?
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Re: Ren'Py 6.15 Released

#53 Post by nyaatrap »

I've got a bug report on shortcut keys on ren'py 6.15.
He can't use any shortcuts keys on his MacOS X10.8.03 Intel Core I7, AMD Radeon HD 6970M, and also his MacOS X 10.8.3 Intel core I7, Intel HD Graphics 4000. There is no problem on his windows machine.
I'd like to ask to any Mac users on this issue. Are your machines can use shortcuts like "f" on your mac?

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Re: Ren'Py 6.15 Released

#54 Post by jack_norton »

Yes "f" works fine here.
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Re: Ren'Py 6.15 Released

#55 Post by PyTom »

I'm currently working on 6.15.3, adding several bug-fixes per day. The goal is to release it on Saturday, so as to get it out to people in time to release NaNoRenO games. It fixes many bugs, including some - like the font bug expressed by the shift+R problem - that might plausibly hit end users.

If people could wait for the new release, I'd appreciate it.

There's also an issue where display latency introduced by newer Nvidia drivers makes config.mouse noticeably slow, when Maximum Pre-Rendered Frames is set (which is the default for the driver). As far as I know, this isn't fixable in the short term.

For now, I strongly recommend disabling custom mouse cursors (config.mouse).
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Re: Ren'Py 6.15 Released

#56 Post by leon »

PyTom wrote:For now, I strongly recommend disabling custom mouse cursors (config.mouse).
Does this apply to all versions of Ren'Py?

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Re: Ren'Py 6.15 Released

#57 Post by PyTom »

All recent versions - basically, any version that uses OpenGL.

The problem here - and I don't know how to solve it yet - is that the new drivers queue up multiple frames of rendering before drawing them to the screen. The combined latency of three frames is about 1/20th of a second - which is enough for things to feel slow, at least to me.

Dropping the "Maximum pre-rendered frames" setting in the nividia control panel to 1 reduces/eliminates the delay, but I haven't been able to automate that for Ren'Py. (I don't have an AMD card, so I don't know if those cards have similar behavior. The Intel drivers do not.)
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Re: Ren'Py 6.15 Released

#58 Post by PyTom »

6.15.3.303:

Barely in time for the end of NaNoRenO, 6.15.3.303 is out. This includes a lot of bug fixes, including one for a rare random segfault that was introduced in 6.15, and for various kinds of memory leak. It also includes significantly improved image prediction - Ren'Py now predicts images during a continuous ATL animation. I recommend people upgrade for this weekend's releases.
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Re: Ren'Py 6.15 Released

#59 Post by nyaatrap »

Oh sweet. This is a version I was hoping for. With 6.15.2, I always have to type 2 lines to animate sprites:

Code: Select all

show char face
show char at move
But I can write one line now

Code: Select all

show char face at move

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Re: Ren'Py 6.15 Released

#60 Post by PyTom »

I don't understand why this would have changed. The second line should have been valid... back into the 4.x series, at least.
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