Ren'Py 6.15 Released
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Re: Ren'Py 6.15 Released
My fonts also change slightly as well after updating to 6.15. It's not a big deal but is it possible to change it back to how it looks in 6.14?
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Re: Ren'Py 6.15 Released
I don't think so. 6.15 is linked against a newer version of freetype - I don't know if there would be a way to change it back without going back to the older freetype version, which is not something I want to do.
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Re: Ren'Py 6.15 Released
I see. Then I'll just have to change some numbers and it should be fine. Thanks for the answer!
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Re: Ren'Py 6.15 Released
You might consider it, it is really really bad!!PyTom wrote:I don't think so. 6.15 is linked against a newer version of freetype - I don't know if there would be a way to change it back without going back to the older freetype version, which is not something I want to do.
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Re: Ren'Py 6.15 Released
Can you send me the font on the bottom, the one that's having problems?
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Re: Ren'Py 6.15 Released
Here it is, its a comic book font that is not comic sans. It seems to add space after the letter I, but not enough space after the letter E.PyTom wrote:Can you send me the font on the bottom, the one that's having problems?
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[The extension ttf has been deactivated and can no longer be displayed.]
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Re: Ren'Py 6.15 Released
I'm also having serious display troubles in 6.15 using these fonts.
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Re: Ren'Py 6.15 Released
I don't know if this topic is dedicated to bug reports, but it might be nice to know about what's going right too, even if it's a little thing.
Thank you very much for fixing sprite replacement during ATL in 6.15. (This thing if you're curious) It makes life easier when I don't have to put a $ renpy.pause() whenever I can't figure out why I'm getting an index error; and taking out those $ renpy.pause statements make rollback less sticky, too.
Thank you very much for fixing sprite replacement during ATL in 6.15. (This thing if you're curious) It makes life easier when I don't have to put a $ renpy.pause() whenever I can't figure out why I'm getting an index error; and taking out those $ renpy.pause statements make rollback less sticky, too.
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Re: Ren'Py 6.15 Released
I'm aiming for 6.15.5 Real Soon Now - tonight, if all goes well.
It's mostly bug fixes, but I did add in additive blending (with a bunch of caveats) and a new Flatten displayable.
It's mostly bug fixes, but I did add in additive blending (with a bunch of caveats) and a new Flatten displayable.
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Re: Ren'Py 6.15 Released
And that's the other feature I've been really looking forward to. Rock on!PyTom wrote:It's mostly bug fixes, but I did add in additive blending
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Re: Ren'Py 6.15 Released
The big caveat on additive blending is that it won't work on the software renderer - and I leave it up to creators to deal with that.
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Re: Ren'Py 6.15 Released
Not a big deal, I know nobody of my users who play using software renderer
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Re: Ren'Py 6.15 Released
I'm not going to get the official release out tonight. If you really want to play with 6.15.5, you can get it from here:
http://www.renpy.org/dl/6.15.5/
or by switching to the experimental channel and updating. I need to spend some time tomorrow testing, and if that goes well, this will become the official 6.15.5.
http://www.renpy.org/dl/6.15.5/
or by switching to the experimental channel and updating. I need to spend some time tomorrow testing, and if that goes well, this will become the official 6.15.5.
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Re: Ren'Py 6.15 Released
6.15.5.354 has been released as Ren'Py 6.15.5.
New features:
* Additive blending, but only in the GL and DirectX/ANGLE renderers.
* The new Flatten displayable, which combines multiple textures into one.
Bug/Build fixes:
* Before this release, Ren'Py produced zip files with unix modes that were writable by all users. If unzipped by a program that ignored the umask (like info-zip), the files could be overwritten by other users, causing a security problem.
This problem only existed on unix-like systems that are shared by multiple users.
* Ren'Py once again uses freetype auto-hinting when displaying fonts.
* Ren'Py builds with the current libav (and ffmpeg).
New features:
* Additive blending, but only in the GL and DirectX/ANGLE renderers.
* The new Flatten displayable, which combines multiple textures into one.
Bug/Build fixes:
* Before this release, Ren'Py produced zip files with unix modes that were writable by all users. If unzipped by a program that ignored the umask (like info-zip), the files could be overwritten by other users, causing a security problem.
This problem only existed on unix-like systems that are shared by multiple users.
* Ren'Py once again uses freetype auto-hinting when displaying fonts.
* Ren'Py builds with the current libav (and ffmpeg).
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
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