Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Tempus
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#1
Post
by Tempus » Sat Mar 16, 2013 11:57 am
I'm creating an opening scene where I want some text to fade in, then fade back out. Using the narrator, I've got the text appearing letter by letter, using the cps tag, and I've placed wait tags of varying times after periods and commas. I did this because I wanted the text to appear in a rhythm similar to how it would be read.
I'm encountering two problems:
- First, I can fade in the narration text fine by appending "with dissolve" at the end, but this - for reasons unknown - negates the first wait tag in the text. Subsequent wait tags are not affected. Initially I thought it might be because the dissolve was still active when the first wait tag was reached, but I reduced the dissolve time and it still happened.
- Second, I don't have a clue how to fade it out since when Ren'Py receives user input or the dialogue / narration has a no wait tag at the end any text disappears immediately before executing the next line of the script leaving no chance to fade it...
I also tried the "show text" ... thing, which I liked, but I couldn't find a way to retain the pauses after punctuation like I did with the narrator speaking. I have been testing, Googling and lemmasofting this tonight and could not find a way to solve this - any help would be appreciated.
This is what my script looks like:
Code: Select all
init:
$ slowDissolve = Dissolve(4.35)
image bg01 = "bg_01.jpg"
label start:
play music "hungryLikeTheWolf.mp3" fadein 1.0
show black
show bg01 with slowDissolve
"{cps=12}Bla bla bla I'm a narrator and I'm narrating.{w=1.0} Oh yeah, this is some good narration.{w=1.0} Definitely some good narration,{w=0.3} though perhaps a little dull.{w=1.0} Well you know how it is,{w=0.3} sometimes you just write whatever and hope for the best.{w=1.0} That's right.{w=1.0} Oh look now I'm closing with a mysterious ellipsis{w=0.2}.{w=0.40} .{w=0.40} .{/cps}" with dissolve
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SundownKid
- Lemma-Class Veteran
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#2
Post
by SundownKid » Sat Mar 16, 2013 12:35 pm
I have a similar problem on my own game where I want the textbox to fade in when the next person talks, but when I try to put a transform on the textbox it causes it to be faded by wait tags as well.
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nyaatrap
- Crawling Chaos
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#3
Post
by nyaatrap » Mon Mar 18, 2013 11:41 am
You can't control most hide effects on screens which is called by calls_in_newcontext functions. To control them, you need to call them manually, or you need some special coding.
Actually, I have many bugs on screens I didn't report. I don't know they're ren'py bug or just my code... I'm having troubles to tracking down those core issues to tell PyTom useful information.
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